rEVOLution is a roguelike game created in under 72 hours by our two-man team. The music is generated via WolframTones.
The game features: -Six Classes -Six Enemy Types -Many Items -Infinite Levels and Randomly Generated Stages -Ability to evolve your character via Augments and Souls
Controls: Arrow Keys- Movement. Hold down the arrow keys to keep moving in that direction. T-Shoot (Requires ranged weapon) Number and Letter Keys- Inventory/Augments/Abilities/etc. F4- Fullscreen
Like Geti mentioned, it's nice to see a roguelike pop up on here. Great job for not being familiar with the genre and only having 48 hours to do it... it's quite fun to play, there's a good selection of classes, and the monster variations are pretty interesting. With the size of the floors and the way they branch out, I do feel like the game could really benefit from an auto-explore function like DCSS has.
A roguelike! Awesome! Mashing the arrowkeys was a little tedious (would be nice to keep moving until you saw something), but this is pretty cool. Lots of content.
I had a hard time connecting the theme to the game, and a less circuitous map generator would have been nice (although I am of the single-screen roguelike persuasion).
I enjoyed it. It plays quite well and was really fun overall. Some of the art could've done with a little bit more polish (the chest and the apple stand out in particular) but overall, well done.
I'm the fan of rougelike and this game is a great example of the genre. I will definatly keep on my HDD and will replay it many times. Also, does there an OSX version planned?
Not a bad little roguelike for under 72 hours. I really like the simple inventory system. I felt the levels were a pretty nice size, maybe just slightly too big.
Protip for other players: Don't press ESC to cancel (T)hrow. It exits the game!
First impression: finally a roguelike I don't die in after 10 seconds! Great job, I would love to see a bit more progression in difficulty though - somewhere after level 5 or 6 it got ridiculously easy. Can't see the theme in it though...
I quite liked the LOS lighting used as well as the augments system. Nice subtle humour in the starting inventory of the gentleman. The graphics could use some work and the level generation could do with fewer "corridors" and more "rooms". Nice work for the short space of time though. A good amount of content.
Wow this is entertaining! I love the music and the random generation. Nice game, good work! Better graphics needed though for the levels, but it's ok, it's playable like this. The only thing I don't understand is the money. What's it for?
Comments35
It really lags when you kill something, but very cool game!
Same here =(
Protip for other players: Don't press ESC to cancel (T)hrow. It exits the game!
I want some minimap here. Also one little bug: for the second and so on game-sessions character is placed in the wrong place on the starting map.
And love this RPG