RGB Evolution

by crossin
Coolness★★★★★★★★★★10%
In this game, there is no exp. or level-up. You should evlove you RGBs by propagateion in lab.

RGBs will fight automatically when they collide;
No exp. & No level-up;
You can evolve RGBs by propagate in the lab;
Red immune to Blue;
Blue immune to Green;
Green immune to Red;
The bigger, the more health;
The deeper, the more attack and defence.

Genres: strategy

Comments5

csanyk
csanyk30 Aug 2012, 02:40
Wasn't clear what was going on or what to do, so not rating. If you can explain the game a bit more I'll come back & try it.
crossin
crossinauthor31 Aug 2012, 02:06
You have some squares with different colors. You need use them to beat other squares to complete the challenge. But your squares are weak at first. In the lab, you can make them stronger. 'Propagate' can make new squares by current sprites. The abilities(health/attack) of son square are a little random but based on its parents'. Shock by 'Red'/'Green'/'Blue' can cause an attack to your squares. You can kill some sprites with low abilities by this way. So the squares will be stronger after many generations by propagate and shock. Then you will complete harder challenges.
Josh @ Dreamland
Josh @ Dreamland7 Sep 2012, 18:08
This game is much more fun than it really ought to be. You're one of the few who took the theme to heart and really sewed in the evolution aspect. That said, you're one of the many who don't know how to say, "You Win!" I bred an invincible super-army for size, and played to level 32 before realizing there was no winning. By that point, my army was bigger than the screen, and the enemy died nearly instantly. But I still didn't win.

Still, great use of theme. Good game.
Teknik
Teknik9 Sep 2012, 15:58
great game. needs a loose screen if you run out of money and have no squares left. great use of the theme in your gameplay. awesome job!!
thewiseguy9918 Sep 2012, 00:56
Was ok for me. feels like a random outcome. The concept is pretty nice.
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