Rings of Evolution

Rings of Evolution

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.48
coolness: 0.63
fun: 2.66
graphics: 2.50
humor: 2.17
innovation: 2.06
mood: 2.58
overall: 2.91
theme: 2.75
Rings of Evolution, made by Gbell Games

F4 Toggles full-screen mode. All the info to play the game is into the game itself (Enter to start, arrows to move, Z attacks, space jumps. More controls check out the info screen in the game)

You can press enter in the intro to skip it.

The game is quite challenging, but the Easy mode gives you 99 continues. If you just want to check out the whole game, play on easy mode. (The difference between difficulty levels is just how many lives and continues you start with)

It was made inside the 48 hours of the Compo deadline, but we used the extra time for the Jam to test if everything was ok. All content, coding and resources for the game were made in the LD24 weekend.

Gbell Games is a team made of high-school students (and one teacher) from Colegio Graham Bell in Rio de Janeiro, Brasil. It begun as a "after class" project with students learning the basics of game development. This is not only their first attempt at Ludum Dare, but it's also the first attempt of making a game for most of them.

More stuff will come out from this team in the future!

Programming:
Rafael Lima
Caio Barberan

Additional Programming:
Maurucio Falbo
Nathalia Borges

Graphics:
Nathalia Borges
Luiza Fernandes
Luana Fernandes

Additional Graphics:
Lucas Cid
Caio Barberan

Music and Sound Effects:
Gabriel Gomes

Plot and Logistic:
Lucas Cid

Thanks to: Rosangela Gomes, Denise Vilardo, Claudio Lopes, Valeria Graca, Deise Nicacio, Paloma Cosentino, Alan Barreira, Katharine Akyer, Sandra de Lima, Cleber M. de Souza, Hannah Wong, Rachel Cid, Paulo Roberto, Cesar Goncalves, Celso Rocha, Claudia Ximenes, Renato Borges, Wilson Nunes
Potter the Dog :D
and
all staff from Colegio Graham Bell

NOTE:

The game does have an issue with the Audio... you may hear cracks when the music loops, and when the music is loading an annoying sound may appear for a couple of seconds. This happens in some computers, but it doesn't happen in other computers. This is an issue with how GameMaker handles MP3s. We should had used an external library to handle the music of the game, but as we didn't state it before, it would break the rules, and there were no time to code one from scratch.

We really only noticed that when we begun testing the game in other computers and saw it happening.

It's a real shame, since the music is actually very good IMO, when it's not cracking :/

Porting the code to GameMaker Studio would probably solve the problem, but this would require some changing in the code, which I am not sure would break the rules.

If you want to skip levels, there's a cheat to do it: press enter+end at the same time. You can keep skipping levels up until you see the ending, though you will miss all the bosses of the game, which are all very cool I think :)
Found a bug?
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