SeedStory – Post Mortem
So, I finally managed to finish my game yesterday !
I’m completely burned out but satisfied with the result. You can check it out here.

What went right:
– art: letting my girlfriend do the art for me really was a brilliant idea ! I had to switch to the Jam category, but I needed the extra day anyway.
– coding: apart from some head banging against the wall and swearing (BitmapData.draw(), I fucking hate you), the coding part went alright. FlashPunk is cool but I really should have taken some time to play with it before the contest.
What went wrong:
– conception/planning: I had a really hard time with the theme at first. Then I thought about a bunch of concepts that would fit well with the theme, how cool it would be to have this and that, and I started coding stuff. I built a complex system and then tried to figure out how the player would interact with it… I ended up removing a lot of things and wish I had time to remove even more things.
Lesson learnt:
Next time, I will try to organize my time like this:
- Think of one concept of gameplay that fits with the theme. Make it SIMPLE.
- Code a playable prototype as fast as possible. If it doesn’t work or won’t be fun, go back to 1.
- Think of ONE thing that would make the game better
- Code it.Test it. Go to 3.
Anyway, I hope you’ll enjoy the game !
Source: ludumdare.com archive