Self.Recompile()

Self.Recompile()

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.76
coolness: 0.36
fun: 2.06
graphics: 3.79
innovation: 3.17
mood: 3.00
overall: 2.72
theme: 2.61
This is a tale of a program seeking to improve itself through upgrades.

If you have an xbox gamepad plugged in, the compo version is fine. However if you don't or don't want to use a gamepad, grab the post compo version. The only difference is that it supports keyboard and mouse.

I had to replace my timelapse link with the post compo version. Timelapse can be found here:

http://youtu.be/9pLlhLW7EzU

It is an XNA game for windows, and thus requires the XNA redist as well as the .net framework 4. I shall link them.

Also I'm using the hidef profile as these are the libs I use to make xbox stuff. Probably won't run on super low end netbooks and the like.

Source code also has my .map and 3dsmax files

Here is a guide to help with the game's crafting. Sorry I made things so obtuse! http://dl.dropbox.com/u/59900676/Guide.txt

And here's a playthru, chopped down a bit (was too long for youtube)

http://youtu.be/V0zuHfiZwRc
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