
Self.Recompile()
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is a tale of a program seeking to improve itself through upgrades.
If you have an xbox gamepad plugged in, the compo version is fine. However if you don't or don't want to use a gamepad, grab the post compo version. The only difference is that it supports keyboard and mouse.
I had to replace my timelapse link with the post compo version. Timelapse can be found here:
http://youtu.be/9pLlhLW7EzU
It is an XNA game for windows, and thus requires the XNA redist as well as the .net framework 4. I shall link them.
Also I'm using the hidef profile as these are the libs I use to make xbox stuff. Probably won't run on super low end netbooks and the like.
Source code also has my .map and 3dsmax files
Here is a guide to help with the game's crafting. Sorry I made things so obtuse! http://dl.dropbox.com/u/59900676/Guide.txt
And here's a playthru, chopped down a bit (was too long for youtube)
http://youtu.be/V0zuHfiZwRc
If you have an xbox gamepad plugged in, the compo version is fine. However if you don't or don't want to use a gamepad, grab the post compo version. The only difference is that it supports keyboard and mouse.
I had to replace my timelapse link with the post compo version. Timelapse can be found here:
http://youtu.be/9pLlhLW7EzU
It is an XNA game for windows, and thus requires the XNA redist as well as the .net framework 4. I shall link them.
Also I'm using the hidef profile as these are the libs I use to make xbox stuff. Probably won't run on super low end netbooks and the like.
Source code also has my .map and 3dsmax files
Here is a guide to help with the game's crafting. Sorry I made things so obtuse! http://dl.dropbox.com/u/59900676/Guide.txt
And here's a playthru, chopped down a bit (was too long for youtube)
http://youtu.be/V0zuHfiZwRc