You play as an Amoeba and try to evolve to more complexity.
Eat everything that is smaller than you! Avoid everything that is bigger than you! Shape your Amoeba as you evolve, try to improve in 3 unique ways - Speed, Health & Complexity
Very cool concept, I really like how you can change your shape to improve your stats. I don't like the turning controls however. I wish turning was a bit slower so it's easier to control. Nice job!
Cool graphics and very nice piano music! It motivated me to play further. Gameplay-wise there are 2 things that could be improved: 1. Variation - the collection aspect seemed to get a bit repetitive after a few minutes 2. Collision with those star things could pretty much reduce your health from 100% to 0% - perhaps once you are hit, have 0.5-1s before you can be hit again.
Similar to the first level of Spore, but in some ways better, as your abilities are directly related to your shape. Excellent way of dealing with evolution and creature editing. Nice audio and atmosphere
Allow to edit your own shape is a very good idea, I just wish that it was more directly used (like spikes to attack etc). No sound on linux(log : http://pastebin.com/aMu02TeY). Nice entry overall.
I like how you can change yourself but I feel so limited. After reaching 160 or so complexity I could evolve with every bite but I couldn't roll back and use all the evo points I earned to that point. And sadly I never became strong enough to kill the big guys :(
i agree with what has been said, the shape editor is a great feature, the game should gravitate around that much more! the generic obstacle avoidance gameplay is not too exciting, wish you had made more of the editing.
I think it actually have to be 'You lose' and not 'You loose'. The game is ugly, the sounds are sparely used. The concept is original, except the eat smaller stuff and avoid bigger stuff thing. For me it was actually no fun to play your game, I got bored after a few minutes.
I really liked how you expanded yourself and evolved. I think I just would have liked a bit more strategy in choosing where to put the points, and to fix at which point the new vertex spawns. Good job.
Comments31
The evolution mechanic was really well done.
The music is beautiful as well :)
Music was fantastic!
But it's a bit fastidious/long to evolve because the gameplay evolution is not enough to keep me in the game. Maybe some mini-quests can improve it.
Nice work.
Oh and awesome Evolution editor =)
The game is ugly, the sounds are sparely used.
The concept is original, except the eat smaller stuff and avoid bigger stuff thing.
For me it was actually no fun to play your game, I got bored after a few minutes.