Singularity

Singularity

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.90
coolness: 0.85
fun: 3.75
graphics: 4.11
humor: 2.61
innovation: 3.06
mood: 3.43
overall: 3.83
theme: 3.32
Singularity is a hardcore platformer featuring procedural level generation and multiple mechanics that keep evolving as you beat the levels - challenges are procedurally made on the fly just for you! Success means progress, but are you able to keep up with the evolution? :)

INSTRUCTIONS

-Use the arrows to move and X to jump. The other commands are presented as you have access to them. Just try to get to the end of the levels, and you'll make progress in uncovering the evolution monolith!

-All the levels are proceduraly generated on the fly, so you never play the same level twice

-The objective is to go as far as you can, and let us know where you stopped! :D

This is our 2nd time in Ludum Dare. We challenged ourselves pretty hard on the tech side this time (much more than we planned).

Hope you enjoy!

Pixel Cows is a totally-not-famous indie dev team made of two guys from Brazil. I usually handle design and production, and Joao Pedro (NecroToad) makes the tech magic. Singularity's protagonist and overall design is vaguely based on "The Journey of Eko", our main project (see more at www.pixelcows.com).

Special thanks to Dan Filimon for last minute graphics, Kevin MacLeod at incompetech.com for the great free music, and to our supportive family and friends - you guys are just GREAT! :)

PS: I fixed a game breaking bug that led to game crash, freeze or severe level unbalancing. There are no new features whatsoever, but there IS a new 'difficulty' counter at the upper, righthand part of the screen. It serves no purpose in game, but help you, fellow Ludum Dare judge, to let me know how far you got!
Found a bug?
Tell us on Discord