Arrows to move, Z to jump, X to attack, Enter to Pause/Unpause
*as this is an HTML5 game, it is best run in Chrome or Firefox and WebGL is required, apologies to older machines that don't support this*
With this entry, nothing worked, at all... This weekend was full of non-stop frustration for me, but I insisted on submitting an entry and this is what I wound up with. Playing long enough will reveal how the theme is included, though I can't say I'm particularily proud of my concept, it's nothing remotely original, all I can hope is that you guys find it fun instead.
There is a known bug, though its rare, but if you find that your opponent stops taking damage, you'll have to press F5 to restart. Sorry about this, but we all know how Ludum Dare entries can go :D
I'm a member of Fireskies Studios, a very small indie group based on Vancouver Island in Canada, please feel free to stop by our rarely updated website http://www.fireskiesstudios.com/ it's been a while, but we've been busy working, not web mastering lol
The graphics are wonderful, I would like to see all of the evolutions, maybe once I am done playing through all these submissions I will come back to it.
The music stopped looping for me but html5 would do that. I only got as far as the first evolution when I died but the repetitive combat got to me and I left it at that.
Seams buggy- I evolved once (Awesome run cycle on the second guy by the way :) ) but then I was unable to hit the enemy slime anymore. he was at 1hp and I had 10 and he killed me- nothing was hitting him. I restarted and then it happened again on the second slime I fought.
Game play needs some work but the art was cool and the game was pretty fun (when it was working...)
Very nice looking, 8bit feel. I found it hard to feel like I was controlling the combat very well - attacks seemed to work or not work at random, and jumping didn't seem to provide any significant advantage or disadvantage until the stage where I got legs, at which point I couldn't seem to hit at all with a ground attack. I think with some more work this could be really cool, but it's impressive for 48 hours.
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Audio is also fitting and nice.
Movement feels a bit non-physical. Some reactions to the hits, like being thrown back etc. would make it feel a bit more 'solid'
Good jon.
Game play needs some work but the art was cool and the game was pretty fun (when it was working...)