So I really wanted to do something tile based, maybe to do with timetravel. But then evolution won...
I wanted actual evolution to happen and specifically specisation. The latter didn't come out in the wash but it's not terrible and certainly has evolution in it.
Everyone said to use a framework. So I didn't. I didn't run out of time so much as burn out. I'll probably come back to this and add a couple more levels later. It needs tidying but I hate tidying!
NB I wrapped it up in an applet after the time limit expired as one of my friends' windows laptop was trying to open jars using Nokia Suite. This is allowed under the rules.
Great work with the theme! This could pass as being educational. The level in your screenshot is a good way to illustrate the principal of gradual change.
I thought this was a lot of fun. I really liked that there were more evolutions besides bigger hats. I think a sandbox mode with a bunch of islands would be a good addition to this. I thought the game looked kind of silly, but it doesn't need good graphics to be fun, and if its fun what else matters?
Nice idea, unfortunately, I think your game would have gained a bit of clarity with a little more work on graphics and audio. I didn't clearly see the changes in level 2 between the population of the two left island. When I finally found how to make the population live in the desert, I noticed the Darwin effect and then the game made a lot more sense. This idea can definitely "evolve" into a solid game (:
It's a neat idea, and I liked that each level was different and that it wasn't immediately obvious what you had to do (made each level a unique puzzle). Would be good to have had some more levels, but I guess you ran out of time.
Actually rather fun once I figured out what was happening. I think a bit more clarity on when/how they are 'evolving' and it's spot-on. One of my favorite games so far. :)
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The level in your screenshot is a good way to illustrate the principal of gradual change.
Yeh, I should've done a couple more levels with more evolution and actual formation of species.
I thought the game looked kind of silly, but it doesn't need good graphics to be fun, and if its fun what else matters?
I didn't clearly see the changes in level 2 between the population of the two left island. When I finally found how to make the population live in the desert, I noticed the Darwin effect and then the game made a lot more sense.
This idea can definitely "evolve" into a solid game (:
I tottaly agree with LogGiant sandbox mode would be a good idea. Too bad there is no sound