Interesting concept. "Devolve Mode" was really satisfying haha. The only issue was the platforming getting caught quite a bit. I got hung on edges a lot, but little problems like that are to be expected in a 48 hour game. Awesome work!
"Devolve Mode" was a very neat idea, but I couldn't handle the really loud and jarring sound effect that came with it. I got stuck at the red square part. Very cool idea, however. I think it has definite potential.
This was a fun and interesting game. Devolve mode was hilarious. Got stuck after the weight button. Interesting idea that you should definitely flush out.
Great stuff, but couldn't figure out what you need to do with the red block, it didn't move and I couldn' t grab it. I guess I would have needed more weight to lift it, but the place was very hard to reach with a lot of weight. Might try it again.
Ooh this is one I REALLY want to see a follow up to. It has the potentional to be the next VVVVV. Good and original puzzles. The devolve is also clever. The different characters are nice. But the gameplay is a the moment somewhat stiff and clumsey (well, you only had 48 hours). Fx that, add some music and you'll be in IndieGamer in no time (maybe change the title).
Comments13