Cool game, I died at first but then I was rocking some kind of apocalyptic gatling-laser and spawn camping the space commies. The melee attack seems kind of pointless... maybe if enemies evolved armor -- and different kinds of armor protected against different attacks -- that would be cool. Love the graphics, the screenshots don't do it justice, you need to see it in action.
Great game but the game balance need some tweaking. It's too difficult to take the time to upgrade at start and in later game, the enemy waves are still linear so the game become easier. Ho and this upgrade-bundle pods idea is genius, I think I want to use that in my games sooner or later ! :)
Can't run it on XP, it says "the procedure entry point_ftol2 could not be located in the dynamic link library msvcrt.dll". I probably don't have something installed.
Found it great fun to play! Like previously stated, it needs some difficulty tweaking. Also: I'm not seeing any connection to the theme - am I missing something?
I liked the idea but it's really because enemies don't spawn in waves, so we don't have any rest and I wasn't able to choose easily upgrades for my character :s
Interesting game. The gameplay was fun, although I think needlessly complex - there wasn't really a need to jump, and the targeted aiming wasn't as useful as just shooting in the direction you were facing would be, so you could have left those out. I found it pretty hard to aim using a trackpad mouse, where left and right clicking are tough to do for a game. The graphics and upgrades were interesting, though lo-fi; I liked the background spinning squares a lot. I couldn't really figure out what I was meant to do, but I gathered after a while that I was supposed to defend the blue thing on the left. Nice work; felt like it was on the road to being something pretty cool.
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Problems removing game files. Bug with losing health below zero (spaceship)