The Fromagist

The Fromagist

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.56
fun: 3.04
graphics: 1.83
humor: 4.00
innovation: 2.74
mood: 3.54
overall: 3.19
theme: 2.62
Seriously... I pulled this off?

EDIT: Now that I've slept a bit, I can comment a bit more...

Really this was meant to be an exercise in plot writing to see how well I could do in that regard. I knew due to my lack of time (over half the 48 hours were accounted before due to prior engagements... oops!) text-adventurey type thing was pretty much my only route to an entry.

Twine is pretty awesome, if you're into this sort of thing. I found it very easy to add in variables and whatnot, although unfortunately there's no "else if" type of scripting in there - something that made implementing the endings an exercise in "Screw it - just list 'em all!"

With some more tweaking to twine, and addition of some sort of inventory and combat mechanics (beyond simple variable storage) I could see it really being the best way to make online Zork-like games.

Next game I'd love to do one with actual graphics. I had designs of doing little silly doodles to add along with all the passages but time cut me short on that front.

This was really fun to make, and hope to have a much better entry next time around. This is silly, and barely touches on evolution (that theme really threw me for a loop) but it's here and it's done. I have a game I can literally say I made, even if it's simple and only takes a few minutes to play. :)

-ABP03

p.s. if anyone knows where I can put the actual twine file for my source, let me know. I think technically I'm violating Compo rules but couldn't find a proper host in time.
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