CAUTION: THE GAME WILL CRASH IF YOU NAVIGATE AWAY FROM THE WINDOW. BEWARE. KEEP THE WINDOW UP WHILE PLAYING.
You have been given a gift
The world around you evolves rapidly.
But you do not.
Maybe it it a curse
Use the world to survive the world.
Controls: The white box is the mouse Arrow Keys to move. W to make the world update only when you move (not recommended except for bossfight and true roguelike style) F5 for full-screen (Sometimes crashes. Use at own risk) Esc to unlock the mouse Left Click to pick up items on the ground (must be close enough) Right click to use items 0 - 8 to select items in the hotbar E to evolve the selected item
If you stand under a tree long enough you may get a branch. This is a good thing to pick up and evolve. BUT ONLY ONCE. Evolve it again at the boss fight
To summon the boss, make a campfire and stand next to it until he appears
Don't die Kill the other human that evolves before he kills you. (Get a sword somehow) Beware of lava. Bonus points if you win and clean up all the lava
It's hard. Have Fun, and PLEASE DO NOT STEP ON THE FIRST TREE SPROUT!
Update: DEFEATING THE BOSS IS POSSIBLE. I WORKED IT OUT. JUST STAY NEAR WATER! (I love how I created something that even I could not defeat until just now) I will make a video for anyone who struggles if I get 3 decent responses in the comments!
I have to be careful not to stomp over the very first tree spout; otherwise, no trees will grow at all. I'm not sure if that happened to be a glitch. I love the idea to explore the area and have things change around you.
Would be better if you could actually see which item is currently selected ;) Also, why can you walk on water? Tried it 5 times (btw F12 doesn't work) now and the fact that no action gives any visual feedback is a real problem.
Sorry about those things. Due to school, I ran out of time and was unable to add action feedback. Just remember to check the item equipped before doing something important with it. It is intentional for tree sprouts to be trampled, but I didn't realise how likely people are to trample the sprouts. As for F12, I noticed that too late to fix it. I will put up a video soon on how to defeat the boss so people can see if they have trouble. These bugs have already been fixed for a Post Ludum Dare version.
If you're using LWJGL you need to include those libraries and use an sh to launch the jar with those in the classpath.
8/30/12 12:00:17.372 AM [0x0-0xa44a44].com.apple.JarLauncher: Exception in thread "main" java.lang.NullPointerException 8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at org.lwjgl.opengl.GL11.glEnable(GL11.java:1001) 8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at heroesgrave.evolution.main.Main.init(Main.java:195) 8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at heroesgrave.evolution.main.Main.<init>(Main.java:55) 8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at heroesgrave.evolution.main.Main.main(Main.java:238)
Demonpants, as cross-posted on JGO, for the benefit of the people reading this, I say this:
That was caused by an ignored Exception. It means that the Display could not be created for some reason OUTSIDE of my game. This can not be fixed by me (Apart from notifying the user of the problem so they can sort it out).
I love the idea to explore the area and have things change around you.