
The Tower with Traps in it
Team: Octoborg and Moops
Special Thanks: Talkhaus Fansubs
Controls:
Arrow keys to move.
D to use shield/advance dialog.
Escape to skip dialog sequences.
Enter to pause/unpause.
Requires Java 1.6 or later.
If the game crashes immediately when starting, your graphics card may not be good enough. Sorry!
All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
Special Thanks: Talkhaus Fansubs
Controls:
Arrow keys to move.
D to use shield/advance dialog.
Escape to skip dialog sequences.
Enter to pause/unpause.
Requires Java 1.6 or later.
If the game crashes immediately when starting, your graphics card may not be good enough. Sorry!
All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
Comments24


Cthulhu1 Sep 2012, 04:05
I cannot understand why a game like this is not played more than that! Moops you need to rate some games.

jplur1 Sep 2012, 23:07
Pretty solid game, interesting take on a roguelike if you ask me.
wibblymat1 Sep 2012, 23:09
Amazing

goffmog1 Sep 2012, 23:09
Wow, this needs to be played by more people. Everything about it is great. I especially like the lighting/death sequence and the music is epic!

MurrayL1 Sep 2012, 23:25
There didn't seem to be a way to die...?
I managed to just sit in a corner of the second world getting run into by hundreds of bugs and other creatures, but nothing ever happened besides cats flying away.
I managed to just sit in a corner of the second world getting run into by hundreds of bugs and other creatures, but nothing ever happened besides cats flying away.

jomacel1 Sep 2012, 23:29
It won't work on my laptop. Windows 7, ATI Radeon HD6770M.
Shader compilation failed: ERROR: 0:1: 'precision' : syntax error parse error
Exception in thread "LWJGL Application" java.lang.RuntimeException: ERROR: 0:1:
'precision' : syntax error parse error
at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
Shader compilation failed: ERROR: 0:1: 'precision' : syntax error parse error
Exception in thread "LWJGL Application" java.lang.RuntimeException: ERROR: 0:1:
'precision' : syntax error parse error
at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)


jomacel2 Sep 2012, 00:37
Thanks for the fix! that was quick! I'll try it now.
matthias_zarzecki2 Sep 2012, 00:42
Need to save all the kittehs!
TastyOrange2 Sep 2012, 01:22
Awesome! The lighting system was really cool, as well as the backgrounds and some of the other effects. I really liked the variation in the sounds too. Very unforgiving later on in the game however. I also saw little use it the shield because it was so finicky and hard to control. All in all I really liked it!

Jungorend2 Sep 2012, 01:28
This was a fun game! The dungeon level, it was initially a tad difficult to tell what you could walk on, and what would kill you, but I love the line of sight idea!

Cipher2 Sep 2012, 02:27
Can't run the exe and this error happens when i run the jar:
Shader compilation failed: Fragment shader(s) failed to link, vertex shader(s)
linked.
Exception in thread "LWJGL Application" java.lang.RuntimeException: Fragment sha
der(s) failed to link, vertex shader(s) linked.
at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
AL lib: ReleaseALC: 1 device not closed
Shader compilation failed: Fragment shader(s) failed to link, vertex shader(s)
linked.
Exception in thread "LWJGL Application" java.lang.RuntimeException: Fragment sha
der(s) failed to link, vertex shader(s) linked.
at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
AL lib: ReleaseALC: 1 device not closed

ggiraldez2 Sep 2012, 03:03
This is very good! Nice graphics, nice sounds, good story, balanced gameplay and responsive controls. Great job, I enjoyed it!

Jorjon2 Sep 2012, 03:32
It was fun at first, but then it got a little repetitive. The permadeath didn't help either. Maybe you could have improved some areas instead of adding more.

triliyn2 Sep 2012, 03:45
The cats-for-health thing seemed a little tacked on, but I do like that health is linked to your torch radius. The black ghost thingies were pleasingly creepy too. I couldn't get past the first dungeon level though, and I stopped trying because starting from the beginning takes so long and there's not much replay value.
NiceAlexanderAS2 Sep 2012, 04:28
jajaja funny game, poor kittens :( xD nice work!

jarnik2 Sep 2012, 16:01
The frantic pace was fun (and mostly infuriating :)
N0W33t0rs2 Sep 2012, 16:03
Solid work, and nice kittens :)
imef2 Sep 2012, 16:05
You did a great job making the game harder as you get further in the game!

mohammad4 Sep 2012, 01:05
Was good, but where was Evolution?
Sestren12 Sep 2012, 19:11
The mood and the sound were both great, good job! The gameplay felt a bit random and unfocused, however. The difficulty curve shifts dramatically upon hitting the last stage. Prior to that point, I wasn't even sure if you COULD die. Starting over from the very beginning after death was rather annoying, but the death animation was very cool to watch.

rodrigomotta16 Sep 2012, 05:41
Nice work, I like the concept. Congrats. See my game. o/





I suggest that when the player dies, he can restart from the current level instead of coming back to zero.
I liked the narration too.