
Time to Grow up!
W A S D to move, space to jump :). Explore the vast lands, discover the unknown!
The idea would have been you take care of a creature, and it evolves into a new one depending on what you feed it. But we ran out of time, and by the end we just mashed everything we could, to at least get something playable ^^ Enjoy
The idea would have been you take care of a creature, and it evolves into a new one depending on what you feed it. But we ran out of time, and by the end we just mashed everything we could, to at least get something playable ^^ Enjoy
Comments6


Mclogenog28 Aug 2012, 20:00
Impressive amount of asset work for 48 hours! I wish there was more gameplay or interactivity to it though. Even some really simple implied narrative could do it. I also don't see the connection to the evolution theme, but it seems like a good foundation for building something.

DustyStylus28 Aug 2012, 20:31
Agreed, from the outset the graphics are beautiful and the music nice. But I could not work out what to do? Picking up fruit and throwing at people. It might work in real life but in the game it does nothing? :(

djtjj28 Aug 2012, 20:47
Gave me a sense of visiting a town in a cRPG once all the quests were over, I mean overwhelmingly. Very cool
matthias_zarzecki28 Aug 2012, 22:42
Nice solid exploration-thingie!
Like the graphics and the music. The camera-into was a bit irritating, though.
Like the graphics and the music. The camera-into was a bit irritating, though.

azurenimbus4 Sep 2012, 18:43
Wow, this is quite an effort for such a little time. Nice job with all the aspects of the game except creating goal and death. Don't throw it out, finish it! :)






+ Music was good, set the exploration/adventure mood.
+ I liked the animal models/animations.
- The light source was too intense, and over-saturated some of the terrain.
- There didn't seem to be a game or objective.
- Didn't seem to demonstrate the theme.
Congrats on finishing!