Unnatural Selection

Unnatural Selection

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.62
coolness: 0.42
fun: 2.17
graphics: 3.63
humor: 1.41
innovation: 2.93
mood: 2.92
overall: 2.61
theme: 2.43
The idea behind "Unnatural Selection", was that in the near future, those without money would be forced to fight for their lives in a spectator sport. With inspiration from the Hunger Games, politics, and the NES classic "Shatterhand", I was aiming to create a deadly arena that is constantly evolving.

Every 30-60 seconds, an alarm sounds, and you must return to the safe room. Once there, the outside will explode, and the arena will morph into a new, more powerful form. If you don't make it back in time, you die (or would had I finished).

I unfortunately didn't get to implementing attacks or health, as the core mechanics took a long time to create, and I'm no artist, so that was taxing. All in all, I feel the project came out AMAZING for what I usually do in 48 hours, and I can't wait to carry on with this project and launch it for Halloween.

As far the the theme goes, the idea was a play on "Natural Selection". Additionally, the goal would be to evolve your skills faster than the growing arena, by collecting credit orbs which could be spent on upgrades. I didn't get that far, so for now, the evolution simply lies in the arena, and the play on Natural Selection.

Platform - Flash / AS3

Libraries / Frameworks - FlashPunk, My Personal Platformer BolierPlate Code (included).

Graphics - Can't believe I did that good. Photoshop, and practicing my pixel art. 1000x better than my norm.

Music - Composed during the competition using My Korg X-50 and Sonar 6 LE
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