Vegetal Evolution

Overall★★★★★★★★★★2.69
Fun★★★★★★★★★★2.52
Innovation★★★★★★★★★★3.07
Theme★★★★★★★★★★2.25
Graphics★★★★★★★★★★2.46
Audio★★★★★★★★★★2.25
Humor★★★★★★★★★★1.56
Mood★★★★★★★★★★2.82
Coolness★★★★★★★★★★62%
BUG FIX UPDATE : http://www.mediafire.com/?5aw2cvzu86v5laa
I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging

/!\ I'm not sure but the Linux users need to obtain the LWJGL binaries, then add them in your $CLASSPATH and start the game with "java -jar vegetal evolution.jar"

Vegetal Evolution is a 2D platformer.

You're water and you need to cleared and evolve a contaminated world by watering plants. When you water the plants, they grow up. Change the environment for the better.

You need to find a way to go on to the plants. There is a timer, when the timer is over the water evaporates

Left and right keys to move or A & D

Comments19

Ragzouken
Ragzouken27 Aug 2012, 11:06
Interesting idea. I think you should have just made the game window wider, rather than letting the player go off the edge of the screen.

p.s I think there is a bug - when I started a new game after losing, it still thought my time had run out
bvanschooten27 Aug 2012, 11:26
I liked trying to solve the levels within the time, but it would be nice to be able to restart a level. Bug: after game over, it is not possible to start the game again.
Toastation
Toastationauthor27 Aug 2012, 17:42
I am going to fix this bug
kevincorrigan27 Aug 2012, 18:33
I like the concept but why do you die as soon as you touch the lowest ground? anyways it was fun, good job.
SecondDimension
SecondDimension27 Aug 2012, 18:43
Interesting and different idea. it was really tough having to go off the screen though.. I couldn't get pas the first level
madpew
madpew27 Aug 2012, 18:49
Ran out of time on the 2nd or 3rd level and can't restart because clicking play redirects to the time up screen. Nice gamemechanic.
Zoomyzoom28 Aug 2012, 13:47
Quite frustrating with time time but still fun :)
DevWouter
DevWouter28 Aug 2012, 19:18
Quite enjoyable, but getting off the sides and then back in felt wierd as I was expecting it to wrap around.
Sergey Mohov28 Aug 2012, 19:30
Neither original nor bug fix worked for me :-(
schnerble
schnerble29 Aug 2012, 12:24
Neither version worked for me either, I'm afraid. I'm on Linux - Ubuntu 10.04. Here's the error message:

Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:616)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at com.toastation.ld24.LD24.main(LD24.java:26)
... 5 more
Toastation
Toastationauthor29 Aug 2012, 15:02
Ok, bugfix don't work on linux. I will solve the problem
KEFIR
KEFIR30 Aug 2012, 20:14
Liked! Very interesting idea!
harusame
harusame30 Aug 2012, 21:24
L'idee est interessante ^^ Le jeu est un peu dure au bout de quelques niveaux a cause de la limite de temps. Les graphismes sont pas type top mais ca passe, la musique est un peu trop repetitive.

Longue vie a la creation de jeux en java avec slick2d :)
(ps : je met pas d'accents car ils passent pas ici.)
triliyn
triliyn31 Aug 2012, 14:15
Very interesting idea! I liked that for the most part it was a game about FALLING. I felt like the rain.
It felt a little sluggish though, except when I went off the screen, in which case it felt too fast. It would be nice if there was some indication of your height when you're offscreen.
pighead1031 Aug 2012, 23:09
Strangely addicting, but it was very repetitive and very easy once you got the hang of the off screen mechanic. And my bio kitten was too small :(
Toastation
Toastationauthor31 Aug 2012, 23:17
I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging
Walt2 Sep 2012, 12:51
the sideway trick feels like a glitch declared a feature
Josh @ Dreamland
Josh @ Dreamland7 Sep 2012, 03:03
Still not working on Linux, I'm afraid. Other people have gotten LWJGL games working great with a shell script; you might want to invest in that ;)
ghRibacki17 Sep 2012, 22:57
I like the puzzle idea, but the water is so slow! Also, some levels are really harsh on the player making he/she move a lot in the same direction just to be able to fall on the plants. Maybe a narrow screen would be better so there isn't a lot of horizontal movement.
Talking about the screen, the resolution didn't fit well on mine and I couldn't see the score and the timer (I use 1366 x 768).
The music loop was kind of annoying, it was cut in what seemed the middle of the tune and restarted.

I'm sorry if I'm being hard on you, but I always try to be honest. The idea is very nice and I hope you can improve it in the future. =)

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