A.F.M.K.R.O.

Overall★★★★★★★★★★3.48
Fun★★★★★★★★★★3.22
Innovation★★★★★★★★★★3.54
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★3.56
Audio★★★★★★★★★★3.23
Humor★★★★★★★★★★1.89
Mood★★★★★★★★★★2.83
Coolness★★★★★★★★★★52%
=x=x=x= AIR FLYING MACHINE KILLER ROBOT OBJECTS =x=x=x=

PHEW. I hope I'm finished with this.

So basically, this is a shmup where you play the enemy fleet. More information on the game can be found on the web link.

Tools used:

- FlashDevelop
- GIMP
- FileZilla
- bfxr
- freac
- Notepad++
- Ableton Live Lite
- PicPick
- iOS Reminders
- Chronolapse (timelapse coming soon)
- Kettle + cheap instant coffee

Resources used:

- Flex SDK
- FlashPunk (ftw)
- Ableton instrument and drum racks (software instruments)
- Some of all the colours of the rainbow

Sorry, but there are no goats.

Comments15

loren17 Dec 2012, 18:26
I like the reverse topdown shooter feel, pretty cool idea. Nice art too!
xgeovanni17 Dec 2012, 19:59
Intuitive controls, enjoyable gameplay and reasonable difficulty.
Colapsydo
Colapsydo17 Dec 2012, 20:07
The separation of the screen for moving/shooting is a pretty neat idea. It could easily be transpose on mobile platform.
Homletmoo
Homletmooauthor17 Dec 2012, 20:13
@loren: Thanks! I've wanted to code a shmup for a while, LD helped with motivation.

@xgeovanni: I'm glad you think so; the difficulty system was something of an afterthought.

@Colapsydo: Originally, I intended to have right click = move and left click = shoot, but then Flash -_-. As for mobile platforms, I was thinking the same thing. I may rewrite it in Haxe if I have time.
01010111
0101011118 Dec 2012, 00:28
Cool game! I love the split-screen control concept!
Bemmu18 Dec 2012, 02:54
Took a moment to realize you can both move around AND shoot, but the idea of being the enemy in this type of game was interesting.
rylgh18 Dec 2012, 05:03
Very interesting control scheme!
haxpor
haxpor18 Dec 2012, 19:58
Really nice graphics and nice work on moving cloud and atmosphere creation! Interesting for control in moving and shooting.
Joncom19 Dec 2012, 04:48
Great idea with reversing sides. Great graphics too. Did you make the music? I like how complete this game is. It's pretty well rounded, given the time constraints, and you weren't even in the jam! Good work.
dek
dek19 Dec 2012, 11:02
Good art and audio. Interesting and new gameplay. The mouse was a bit laggy for me, sadly.
Homletmoo
Homletmooauthor19 Dec 2012, 22:05
@Joncom: I did make the music! If you can call it music, that is. I gave myself about 30-40 minutes for it, so I didn't expect anything brilliant.
Alink
Alink21 Dec 2012, 08:42
Innovative interface and great style.
TyrusPeace
TyrusPeace22 Dec 2012, 07:50
Nice! There were a couple different shmups I played so far that I initially hoped had this gameplay idea, but you're the first I've seen actually do it.

Good, simple implementation. A bit clunky to control, but it translates to something that's pretty close to the movement style of shmup enemies in the end. I like it!

Good graphics and music, too :).
lotusgame28 Dec 2012, 11:24
Nice try ! I didn't figure out a good strategy to win but i had fun in hard level. It could be interesting to integrate several ships to buy.
azurenimbus
azurenimbus5 Jan 2013, 06:14
Nice! I think you could definitely expand on this.

Your control scheme is really cool. And it works surprisingly well.

We had similar ideas, and I actually almost went with making a shmup like yours, but decided to focus on the boss instead. I didn't have enough time to develop it as I wanted, but take a look at it if you want: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12119

Other games by @homletmoo

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