Ludum Dare #25compo
A.F.M.K.R.O.
=x=x=x= AIR FLYING MACHINE KILLER ROBOT OBJECTS =x=x=x=
PHEW. I hope I'm finished with this.
So basically, this is a shmup where you play the enemy fleet. More information on the game can be found on the web link.
Tools used:
- FlashDevelop
- GIMP
- FileZilla
- bfxr
- freac
- Notepad++
- Ableton Live Lite
- PicPick
- iOS Reminders
- Chronolapse (timelapse coming soon)
- Kettle + cheap instant coffee
Resources used:
- Flex SDK
- FlashPunk (ftw)
- Ableton instrument and drum racks (software instruments)
- Some of all the colours of the rainbow
Sorry, but there are no goats.
PHEW. I hope I'm finished with this.
So basically, this is a shmup where you play the enemy fleet. More information on the game can be found on the web link.
Tools used:
- FlashDevelop
- GIMP
- FileZilla
- bfxr
- freac
- Notepad++
- Ableton Live Lite
- PicPick
- iOS Reminders
- Chronolapse (timelapse coming soon)
- Kettle + cheap instant coffee
Resources used:
- Flex SDK
- FlashPunk (ftw)
- Ableton instrument and drum racks (software instruments)
- Some of all the colours of the rainbow
Sorry, but there are no goats.






Comments15
@xgeovanni: I'm glad you think so; the difficulty system was something of an afterthought.
@Colapsydo: Originally, I intended to have right click = move and left click = shoot, but then Flash -_-. As for mobile platforms, I was thinking the same thing. I may rewrite it in Haxe if I have time.
Good, simple implementation. A bit clunky to control, but it translates to something that's pretty close to the movement style of shmup enemies in the end. I like it!
Good graphics and music, too :).
Your control scheme is really cool. And it works surprisingly well.
We had similar ideas, and I actually almost went with making a shmup like yours, but decided to focus on the boss instead. I didn't have enough time to develop it as I wanted, but take a look at it if you want: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12119