This is my first entry ! Classic FPS control, space to jump, shift to run. You play as a character who can only shoot brick, in his quest to make trouble !
All was made in 48h, with javascript, unity, flash for design, a little bit of photoshop, and some music tools !
Let me know what you liked/disliked !
Edit: sorry about the Door Keeper, i wanted him to drop a key but instead you just have to deal with a lot of his clones and try to kill the good one ! When you'll kill him, a door will open...
Nice game! A little difficult to aim, so one has to correct the trajectory of the bullet, but nice, adds some difficulty :P Still guessing what are the little things that shoot and shout like puppies hahahaha :)
Yeah sorry about the Door Keeper, i wanted him to drop a key but instead you just have to deal with a lot of his clones and try to kill the good one ! (i'll make an edit for this)
yeah i haven't make invisible wall all across the island but i allowed the player to make big jump or to get out, next time i'll keep the player from escaping so quickly !
Fun game! Killed all the dudes, and the sheep and escaped the island safely! I did find the aiming a little tough initially but once I got used to it, it was fine :) Nice touch adding the cloth for the flag! :D
Although there's little challenge, the humour makes up for it - the normally defenceless rabbits being the only things to attack you, solving 'puzzles' through shooting, etc. :)
I also liked the use of physics and the inclusion of a story. The sprinting felt good too (though I only found out near the end!).
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CireNeikual18 Dec 2012, 03:24
Nice! I like the clothe physics. I don't know much about Unity, but it would be nice if I could look the mouse somehow. Also, a mouse sensitivity adjustment slider would be nice.
Nice graphic style (Although a bit too "minecraftian"). When I hit a human once, there was no real feedback that I was "hurting" him instead of just hitting him, so I did not understand that I was able to kill them. I had to read the description to get it :(
Thank you all for your comments so far ! I understand, i need to make objectives a little bit more clear, add some info on damage, stop player from getting out of playzone, and add some difficulty !
Here are a few things I found could be somehow fixed: The camera controls - The mouse is still there, and if you ever let it leave the screen and then click... well.. you know. It's annoying. A sense of purpose - I had no idea what I was doing. At first, I read the text and was like: Okay, which one of these ten dudes is he? And then when I killed all of them, the message changed to tell me to find the king. So I wondered: Where is he? I couldn't find it, and after a few more minutes attempting to, I just gave up. Why was I doing all of this anyway? Who am I? No purpose, no backbone to the story.
And in the end, I just couldn't find the experience enjoyable.
This game was pretty fun to play. A little bit more recognition when you complete and objective would be nice, as I didn't realise I had defeated the door keeper at first. Nice game though, excellent work for 48 hours!
Nice idea, I like how everyone has something to say. The game itself is very easy, as soon as you find out where to go. As was allready said: capturing the mouse, more story, more challenge would make it a great LD game.
I assumed that the gatekeeper is hidden, so jumped off the terrain and kept falling until my character died of old age :-) Then I restarted and figured out what I'm actually supposed to do, and the game turned out to be pretty fun :-) Also, I think that the better way to do dialogs is via GUI, they are just billboarded properly.. See my game's source for it. Cheers ;-)
Nice, some good lines of text in there too. It's easy but I guess being a villain with some kind of semi-automatic gun in a medieval village of unarmed peasants would be easy :)
Fun game, wish the controls had been tweaked to be more fun and there were more challenges throughout the game. When the hero started firing at me I was surprised, but his shots were easily avoided. Slaughtering villagers is fun though.
"Escape from the island!" -me climbing a mountain that wasnt supposed to be climbed... falling out of the world... well.. at least i escaped LOL XD that was really fun
Cool game! What I like : The whole atmosphere (nice graphics, good and evil music even if it's a bit repetitive, funny sentences) and to kill innocent people make me fell villain ^^. What I dislike : lack more challenge, it's too easy; and some little details (you should hide the cursor : Screen.showCursor = false;)
I love the world you created and enjoyed running around in it. I wish the characters would react to being shot like run away or something. Also it would be cool if the hero would actually try to hurt you. I'm sure time constraints were a factor in that. I also enjoyed shooting at the cloth-physics flag you had in the center of town. Very nice entry.
very nice game ! Very funny dialogue, awesome music (seriously, that music was goood !) The control were a bit floaty, and the location of the objectives were not alway clear (or logical) but I laughed so much withthe little sentences ("It's for my reroll !"
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ReveLorenfield21 Dec 2012, 21:30
Yeah, I escaped the island, that was fun. Good job for your first LD entry
Cute game, pretty well polished. Though some of the... turrets? Bugged out and wouldn't shoot at me making this very easy. Also as with all 3D LD games, an inverted mouse option for those of us who find it physically painful to play non-inverted would be nice. :)
Controls are difficult but it's better than force players to get in fullscreen mode for mouse lock. Anyway, make a game like this in 48h is incredible. Good work :)
I love that you have a banner with actual cloth physics that bounces when you shoot at it.
It told me to find the king, but I had no idea where he was. I proceeded to wander into the lake, then fall off the side of the world. When I looked up, I could see a lone survivor through the culled backfaces of the ground. No idea how I would reach him though. :)
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matthias_zarzecki2 Jan 2013, 14:38
Solid little shooter! Nice work on the music, it felt quite evil. Didn't like that ctrl also shot though.
The flag was nice, even if it is invisible one side. It's annoying that the gun shoots to the right of the crosshair, and hitting people multiple times is just effort. Otherwise solid game, even if I couldn't complete it and fell off the map :P
I have money and health but I never spend money and I never lose health! lol Rad little song you got there... and the brick shooting was quite interesting.
I first had no clue what I was supposed to do. I had to re-read the description (and pay attention to your EDIT note) to know exactly "how" to identify the door keeper. Then I retried your game and let me tell you, It's a fairly well-done FPS despite the fact it was done in 48hrs, so Kudos! Sure, it's lacking music and SFX and a little bit of AI for your "targets" but it was nice to play the "classic" villain of a medieval/fantastic setting.
Sorry, my mistake. It DOES have nice music and all. It just that my speakers were not working. I later discovered that and rated properly that section :)
Comments103
Liked the flag/soft cloth bit, nice touch.
The game would be more fun if it was more challenging. The way it is, everything is too easy.
I never found out why I have cash.
I also liked the use of physics and the inclusion of a story. The sprinting felt good too (though I only found out near the end!).
Cons: The controls could have been a bit sharper. I had to mute the music.
[x] jumping
[x] cash
[x] mention of a goat
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great entry!
Cool MinCraft style game!
I wasn't very impressed by the rest either. There's not much interaction beyond throwing blocks, and even that is clumsy.
I had to read the description to get it :(
I understand, i need to make objectives a little bit more clear, add some info on damage, stop player from getting out of playzone, and add some difficulty !
The camera controls - The mouse is still there, and if you ever let it leave the screen and then click... well.. you know. It's annoying.
A sense of purpose - I had no idea what I was doing. At first, I read the text and was like: Okay, which one of these ten dudes is he? And then when I killed all of them, the message changed to tell me to find the king. So I wondered: Where is he? I couldn't find it, and after a few more minutes attempting to, I just gave up. Why was I doing all of this anyway? Who am I? No purpose, no backbone to the story.
And in the end, I just couldn't find the experience enjoyable.
Wasn't sure what to do, but I liked the Minecraft-y graphics.
The control were a bit floaty, and the location of the objectives were not alway clear (or logical) but I laughed so much withthe little sentences ("It's for my reroll !"
Good job for your first LD entry
I especially liked how the terrain was shaped, and the textures used it.
It told me to find the king, but I had no idea where he was. I proceeded to wander into the lake, then fall off the side of the world. When I looked up, I could see a lone survivor through the culled backfaces of the ground. No idea how I would reach him though. :)
Rad little song you got there... and the brick shooting was quite interesting.
Sure, it's lacking music and SFX and a little bit of AI for your "targets" but it was nice to play the "classic" villain of a medieval/fantastic setting.