
Ludum Dare #25compo
Abhorrent
So I had a few ideas. Ended up going with a platformer :D
I ended up spending most of my time on code for the cutscenes and the platformer state machines, and I didn't get to do the levels after the opening cutscene. So it's just an opening cutscene where things don't go so good for you.
I think the platforming feels good, it's just a shame I didn't make any levels to really take advantage of it.
JawsJS was a trooper in the whole experience. Highly recommended.
The source code can be found at:
https://github.com/themindoverall/abhorrent
I ended up spending most of my time on code for the cutscenes and the platformer state machines, and I didn't get to do the levels after the opening cutscene. So it's just an opening cutscene where things don't go so good for you.
I think the platforming feels good, it's just a shame I didn't make any levels to really take advantage of it.
JawsJS was a trooper in the whole experience. Highly recommended.
The source code can be found at:
https://github.com/themindoverall/abhorrent
Comments8


haxpor18 Dec 2012, 20:31
We always die I guess :)
loren18 Dec 2012, 22:29
very nice, like the art a lot

leafo19 Dec 2012, 02:10
more levels would be great!

Crowbeak21 Dec 2012, 13:19
When I clicked the link, the only thing that loaded on the page was, "We're sorry, but something went wrong," in bold red letters.

Houly27 Dec 2012, 23:36
Well, this is some weak boss ;) But was fun for it's short time.
laaph1 Jan 2013, 21:44
Cute, I am not sure how to defend myself though!

Defräg1 Jan 2013, 22:13
the hero feels too random and therefore
1.) it doesn't feel as rewarding to dodge him
2.) getting hit by him causes "oh, come on! >:(" moments
1.) it doesn't feel as rewarding to dodge him
2.) getting hit by him causes "oh, come on! >:(" moments



I'm an ImpactJS user, but I'll have to check out JawJS. Cheers!