Abhorrent

Overall★★★★★★★★★★2.46
Fun★★★★★★★★★★2.08
Innovation★★★★★★★★★★2.15
Theme★★★★★★★★★★2.67
Graphics★★★★★★★★★★2.77
Mood★★★★★★★★★★2.17
So I had a few ideas. Ended up going with a platformer :D

I ended up spending most of my time on code for the cutscenes and the platformer state machines, and I didn't get to do the levels after the opening cutscene. So it's just an opening cutscene where things don't go so good for you.

I think the platforming feels good, it's just a shame I didn't make any levels to really take advantage of it.

JawsJS was a trooper in the whole experience. Highly recommended.

The source code can be found at:
https://github.com/themindoverall/abhorrent

Comments8

namuol
namuol18 Dec 2012, 12:39
Looks and plays very solidly; not bad for 48 hours at all. You should pick it up and add some more content if you're so inclined!

I'm an ImpactJS user, but I'll have to check out JawJS. Cheers!
haxpor
haxpor18 Dec 2012, 20:31
We always die I guess :)
loren18 Dec 2012, 22:29
very nice, like the art a lot
leafo
leafo19 Dec 2012, 02:10
more levels would be great!
Crowbeak
Crowbeak21 Dec 2012, 13:19
When I clicked the link, the only thing that loaded on the page was, "We're sorry, but something went wrong," in bold red letters.
Houly
Houly27 Dec 2012, 23:36
Well, this is some weak boss ;) But was fun for it's short time.
laaph1 Jan 2013, 21:44
Cute, I am not sure how to defend myself though!
Defräg
Defräg1 Jan 2013, 22:13
the hero feels too random and therefore
1.) it doesn't feel as rewarding to dodge him
2.) getting hit by him causes "oh, come on! >:(" moments
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