[I'm not 100% Shure if this counts, but i wrote this game. It simply doesn't start as executable Jar file... ._. I hope i can fix that ASAP but I'm simply to tired now.] // Fixed
Its a 2D Topdown Shooter. The Goal is to not die and reach the end of the Level. I added some features, but i didn't had enough time to use them as they should be used for maximum effects. I also didn't have time to implement my little story so some sentences might not have any context...
Use the arrow keys to navigate the ship and press/hold space to fire. Don't touch the walls or get hit by a laser, otherwise you will loose healthpoints. Don't fall back and leave the screen, this will also make you lose.
Edit: I think I fixed this. I had some problems with the natives. Edit2: Added instructions.
C:\Users\Wisse\Desktop\hendrik.niemann.ld25\hendrik.niemann.ld25>java -jar aag.j ar Exception in thread "main" java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa der.java:58) Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.Sys$1.run(Sys.java:73) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:95) at org.lwjgl.Sys.<clinit>(Sys.java:112) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39) at java.security.AccessController.doPrivileged(Native Method) at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at game.AgainstAllGood.main(AgainstAllGood.java:14) ... 5 more
seams pretty good:) Is there supposed to be more than 2 enemies? that's all the enemies I got, but other then that it was good, it runs nice and smooth.
Exception in thread "main" java.lang.UnsupportedClassVersionError: game/AgainstAllGood : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
The natives are making problems... The point is that it should detect your system, then chose the right native and give me the path of the native dir. The process works fine on Windows...
It's too slow... I'm just sitting around waiting for enemies to appear. I like the balance with diagonal fire, though it makes it a bit easy to hit enemies while avoiding their fire.
C:\Users\Wisse\Desktop\hendrik.niemann.ld25\hendrik.niemann.ld25>java -jar aag.j
ar
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at game.AgainstAllGood.main(AgainstAllGood.java:14)
... 5 more