Against All Good

by herku
Overall★★★★★★★★★★2.14
Fun★★★★★★★★★★1.83
Innovation★★★★★★★★★★1.67
Theme★★★★★★★★★★1.77
Graphics★★★★★★★★★★1.85
Coolness★★★★★★★★★★32%
[I'm not 100% Shure if this counts, but i wrote this game. It simply doesn't start as executable Jar file... ._. I hope i can fix that ASAP but I'm simply to tired now.] // Fixed

Its a 2D Topdown Shooter. The Goal is to not die and reach the end of the Level. I added some features, but i didn't had enough time to use them as they should be used for maximum effects. I also didn't have time to implement my little story so some sentences might not have any context...

Use the arrow keys to navigate the ship and press/hold space to fire. Don't touch the walls or get hit by a laser, otherwise you will loose healthpoints. Don't fall back and leave the screen, this will also make you lose.

Edit: I think I fixed this. I had some problems with the natives.
Edit2: Added instructions.

screenshot

Comments13

Goz3rr17 Dec 2012, 08:12
Can't run it:

C:\Users\Wisse\Desktop\hendrik.niemann.ld25\hendrik.niemann.ld25>java -jar aag.j
ar
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)

at game.AgainstAllGood.main(AgainstAllGood.java:14)
... 5 more
Joncom19 Dec 2012, 03:57
Nice work. Once I figured out the controls it was very fun :)
Rex Peppers
Rex Peppers19 Dec 2012, 13:46
Cant get it to launch on a mac...
Lashiz12119 Dec 2012, 13:48
pretty good game a little bit dull but thats ok
kevincorrigan19 Dec 2012, 14:56
seams pretty good:) Is there supposed to be more than 2 enemies? that's all the enemies I got, but other then that it was good, it runs nice and smooth.
Grungi Ankhfire
Grungi Ankhfire21 Dec 2012, 06:09
Doesn't run on Linux either. I'm getting this :

Exception in thread "main" java.lang.UnsupportedClassVersionError: game/AgainstAllGood : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Grungi Ankhfire
Grungi Ankhfire21 Dec 2012, 06:10
Sorry can't edit, but if I can help debug this, you can ping me on twitter.
Herkuauthor21 Dec 2012, 20:08
The natives are making problems... The point is that it should detect your system, then chose the right native and give me the path of the native dir. The process works fine on Windows...
Grungi Ankhfire
Grungi Ankhfire22 Dec 2012, 18:35
Unfortunately, the "Linux" version isn't working either. Same error. I'm using Java 1.6 on a 64 bits system. Sorry it's still not working :(
Frozen Fractal
Frozen Fractal24 Dec 2012, 13:02
It's too slow... I'm just sitting around waiting for enemies to appear. I like the balance with diagonal fire, though it makes it a bit easy to hit enemies while avoiding their fire.
h.attila
h.attila28 Dec 2012, 00:08
Way too easy, there are far too few enemies.
madpew
madpew1 Jan 2013, 19:21
Sadly no audio. Spread makes it easy to dodge. Besides to that, well done.

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