Apologies if this entry is a bit gloomy. A thing happened last week that made me not-so-much want to be the villain, but in the light of all the associated rage, I decided to approach it rather from the point of understanding who the villain is.
"This Ludum Dare entry is ham-fisted and lacks subtlety!" - Roger Ebert
Wow, was really screptical when i entered the first room. But this conveys such a dense mood. How am I supposed to vote on Fun and Humor on such an entry? <.<
Wow, not what I was expecting. Really moody and fits the theme, really makes you think. Good job! I almost don't want to know if the murders are real, sure feels like it.
I started off wondering what I was meant to do, but I found myself wanting to learn about the character I was playing. Very grim mood, and that last guy had an important message. Also felt there was a certain subtlety about some of the meanings - for instance, the last guy blocking the exit. Nice one! :D
Hm it's not an easy interpretation of the theme which you choose for your Game because of the events in the last days. But the Message you want to tell is important!
Wow, that's a hard game. The internal conflict of not wanting to push the trigger, not wanting to be a villain... but still that is the only way to "advance" in the game, forcing yourself to explore your inner darkness. I guess that's what you'd call art.
I didn't have the guts to do an entry like this, even though it was my first thought. (I felt bad when adding the children in my game, and those are just pixels on a collision map.) Congratulations for not chickening out!
I think this was a really important game to make about real life. As a side note, I think this game also demonstrates why the Humor category should be removed for the Mood category.
Pretty bad taste, I thought. It's not hard to do an entry like this. If you wanted to make a point you could have done the same in a number of better ways. Still, it's just too on the nose to be interesting or past the "dude, too soon" line, imo.
S
SamoojaMies23 Dec 2012, 11:16
I like the visual style. A serious game about serious topic. Good job!
@GeorgeBroussard How is it bad taste? It was not created solely to be controversial, it merely takes one or two aspects of the issue at hand and hilights them.
Yeah it could have been done better, perhaps in a more subtle way, perhaps with a little more "game" added to it, but bad taste? No.
And "too soon" is an invalid argument here. I'm not making light of the matter, just contributing to the discussion.
I ran into a weird glitch where the mouse kept "escaping" the plugin window when I clicked to fire. I mainly mention this because the first time I shot someone the browser window disappeared and was replaced with another app I had running in the background. I was left sitting there for a moment wondering if that was the intended effect: you shoot someone and everything is gone. Of course it was just a glitch with the Unity plugin but, technical limitations aside, that seemed an interesting way to end the game....
How am I supposed to vote on Fun and Humor on such an entry? <.<