
Barback
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
full write-up on my blog: http://www.blog.radiator.debacle.us/2012/12/new-game-barback-for-ludum-dare-25.html
CONTROLS =======
WASD and arrow keys.
THEME? =========
I didn't want to make a game about a blatant villain. Maybe that's why this game doesn't seem to fit the theme too well -- villainy *has* to be blatant, or else you're not a villain?
ABOUT ==========
I was playing Tapper the other day at Barcade and it occurred to me how bad the multiplayer was: basically, one person watches the other person do stuff, no simultaneous play.
One of the reasons was probably because of the screen ratio / joysticks: the arcade cabinet has a very tall screen, which means they had to orient the bar counters horizontally to make room for all of the sprites. That meant a player needed two joysticks: 1 for movement, and 1 to pull-down to pour a beer. (For 2 player simultaneous play, the machine would need 4 joysticks!!)
The idea of a "downward motion" mapping to "pouring a beer" is very important. Fortunately, because 16:9 screen ratios are so common now, I can orient the counters vertically and now players just need 1 joystick each, and it still maps as "down = beer."
BUGS / REGRETS ============
- sometimes, 2+ patrons will take the same mug... essentially producing a net gain of mugs for you, actually
- patrons keep drinking even after the level is over
- typos and stuff, ergh
- I want to rewrite the script but didn't have time
- it's hard to find music
CREDITS =========
- all art by me, most of it handpainted within 48 hours
- Rokkitt font by someone else
- music by "Stormby" http://ccmixter.org/files/Stormby/39747
- lots of freesound.org samples
- some mechanics from "Tapper", but it's a very different game altogether with my rule changes
CONTROLS =======
WASD and arrow keys.
THEME? =========
I didn't want to make a game about a blatant villain. Maybe that's why this game doesn't seem to fit the theme too well -- villainy *has* to be blatant, or else you're not a villain?
ABOUT ==========
I was playing Tapper the other day at Barcade and it occurred to me how bad the multiplayer was: basically, one person watches the other person do stuff, no simultaneous play.
One of the reasons was probably because of the screen ratio / joysticks: the arcade cabinet has a very tall screen, which means they had to orient the bar counters horizontally to make room for all of the sprites. That meant a player needed two joysticks: 1 for movement, and 1 to pull-down to pour a beer. (For 2 player simultaneous play, the machine would need 4 joysticks!!)
The idea of a "downward motion" mapping to "pouring a beer" is very important. Fortunately, because 16:9 screen ratios are so common now, I can orient the counters vertically and now players just need 1 joystick each, and it still maps as "down = beer."
BUGS / REGRETS ============
- sometimes, 2+ patrons will take the same mug... essentially producing a net gain of mugs for you, actually
- patrons keep drinking even after the level is over
- typos and stuff, ergh
- I want to rewrite the script but didn't have time
- it's hard to find music
CREDITS =========
- all art by me, most of it handpainted within 48 hours
- Rokkitt font by someone else
- music by "Stormby" http://ccmixter.org/files/Stormby/39747
- lots of freesound.org samples
- some mechanics from "Tapper", but it's a very different game altogether with my rule changes