J'ai bien l'idée qu'un zéro barré ressemble à certaines portes dans les jeux vidéos, où on entrevois un escalier.
Good job with the graphics, it's simple and works really well :) Reminded me of Thomas was alone, with the bug storyline and all. The controls are VERY frustrating though...
Nice idea. Pretty fun to play along and see the story pan out. There were some frustrating points with the jumping but overall it's a solid use of the theme.
C
CireNeikual20 Dec 2012, 17:52
Nice game! I like the chat going on while you play. The only issues I have with it are that the controls and physics are a bit awkward. Fake ASCII art where the player can move in increments lower than 1 character could aid jumping. Also, bumping into a wall seems to cancel a jump. Still, it was quite fun!
Love it! I thought the difficulty was really well balanced (gets harder, but doesn't take a ridiculous amount of time to improve movement skills). Nice work!
This is so good ! Ascii art ( my own entry is somewhat an ascii game and almost all my LD entries have been ), platform, brilliant. So yes, the LD version is buggy but hey, it is still playable and very much enjoyable in this state.
Comments15
Je reprend :
J'ai bien l'idee qu'un zero barre ressemble à certaines portes dans les jeux videos, où l'on entrevois un escalier.
Great idea to divide the screen in story and action.
We worked on the concept dev/bug with Silii bug we couldn't figure out something good with this.
I like the idea that the computer guide the bug and give hints.
Maybe "dev" commands could lead to event in the game.
What I dislike :
- jumps are not confortables
- intro is a bit to long
J'adore grave ! Comme on dit...