Centipede 2013

Overall★★★★★★★★★★3.15
Fun★★★★★★★★★★3.27
Innovation★★★★★★★★★★2.65
Theme★★★★★★★★★★2.85
Graphics★★★★★★★★★★2.59
Audio★★★★★★★★★★1.65
Humor★★★★★★★★★★2.09
Mood★★★★★★★★★★2.71
Coolness★★★★★★★★★★91%
Remember Centipede from the Spectrum? Well this is that, only you're the Centipede... and you're the one being shot at.

Arrow keys on the computer
Swipe gestures on mobile devices (tested on iPad and iPhone)

The faster you pick up flowers, the more rocks you'll have for cover - think about it ;)

NOTE: If you're using IE/Firefox apparently ImpactJS is a bit weird over its audio on those platforms so I've disabled audio on them. :(

screenshot

Comments61

Adok16 Dec 2012, 16:56
Quite fun and not too hard! Well done!
jurnacsr17 Dec 2012, 00:31
Simple, fun, effective - good game! Nice to play the game from a different angle this time around.
jurnacsr17 Dec 2012, 00:32
Also, as a fellow Impactjs owner, make sure to bake your game before you ship it, especially for the source.
robashton
robashtonauthor17 Dec 2012, 13:04
Oh yeah, I forgot to run the bake stuff - this is my first ImpactJS game, I bought it a few weeks ago specially for this.
Alink
Alink17 Dec 2012, 13:16
Classic are always effective, and the twist is cool. Maybe add more rocks for obstacles and cover?
Catmoo17 Dec 2012, 13:20
Loads of fun, I was hoping people would switch round games like this for the theme :)

Also thought I'd say I couldn't get it to run in IE9 :)
gwozdziu17 Dec 2012, 13:23
893 for first time. I really like it.
robashton
robashtonauthor17 Dec 2012, 13:37
Alink, I should have probably given a note of that, the faster you pick up the flowers the more cover you'll get as you will crap out rocks when you're hit and when you pick up a flower (about 33% of the time)
robashton
robashtonauthor17 Dec 2012, 13:37
Catmoo - sadface! I hoped by using an off the shelf engine I'd be able to mitigate such issues, I'm going to guess it's due to the sound support in IE9 as I had to explicitly disable it on mobile devices for the same reason.

I'm glad you apparently pulled out another browser to give it a real go :)
har_g17 Dec 2012, 13:59
the loading bar doesn't reach the end. game doesn't start. I will not interfer in the vote (blank vote)
foksa
foksa17 Dec 2012, 14:02
This should be game mode in original centipede :)
robashton
robashtonauthor17 Dec 2012, 14:03
har_g :: Which browser and OS? Most likely it's because of the audio which is really naff in IE and on mobile browsers
schnerble
schnerble17 Dec 2012, 14:22
Cool :) Works quite well, like a combination of snake plus space invader bullet dodging. One minor bug: I couldn't get to one of the flowers at one point because it spawned between two close-together rocks.
robashton
robashtonauthor17 Dec 2012, 14:29
Ah, I decided that was a "feature" because you can get the rocks destroyed by the defender :P
shatterhand17 Dec 2012, 15:24
It's worthy noting Centiped is originally an arcade game :) And old favourite of mine.

Pretty cool concept, fun to play for a while :)
arhpositive17 Dec 2012, 15:24
763 points. Enjoyed it a lot! Haven't played centipede before but the reversal of it is appearently a snake game with some spaceship shooting at you. It was addictive and the difficulty was well-adjusted. Was there sound used in the game? Cause I've heard it in the beginning and it stopped after that.
robashton
robashtonauthor17 Dec 2012, 15:31
arhpositive - there was sound but the world of HTML5 audio is a murky one and apparently even using an engine isn't enough to mitigate that :(
har_g17 Dec 2012, 16:51
(Firefox and win7)
bwdevel
bwdevel17 Dec 2012, 17:15
FYI, doesn't load in Firefox or IE.
robashton
robashtonauthor17 Dec 2012, 17:20
Okay, well I've no way of testing in IE but I'll have a look at Firefox
Birchmountain17 Dec 2012, 17:22
Couldn't load for some reason, got stuck at 75 %.
SimianLogic
SimianLogic17 Dec 2012, 17:26
Simple and fun! Could've been made 20 years ago, just not in javascript.
robashton
robashtonauthor17 Dec 2012, 17:30
Right folk, append ?disablesounds=true to the end of the URL and it will work in Firefox/IE (ImpactJS is having issues apparently)
L17 Dec 2012, 17:45
Thank goodness you chose an arcade game with an actually interesting villain. (Sorry Donkey Kong.)
Birchmountain17 Dec 2012, 18:18
It loads fine now and i'm glad you made me try again! Easily gets into my top 3 of LD25! Keep it up!
robashton
robashtonauthor17 Dec 2012, 18:27
Thanks! I'm glad I chased after you now then :-)
rumachine17 Dec 2012, 18:54
Really fun game and well done.
Dark Acre Jack17 Dec 2012, 19:14
This was amazingly fun. It only fired one SFX and then was silent for the rest of the play (Chrome). Always nice to play a complete game during the compo.
Biped
Biped17 Dec 2012, 19:17
Lots of fun.
robashton
robashtonauthor17 Dec 2012, 20:07
Dark acre jack, yeah - I'm really not happy that impactjs hasn't seemed to sort the browser audio out as well as I have in the past when doing it manually - lesson learned :(
Beerman17 Dec 2012, 21:53
That was fun, really nice job. Shame about the sound problems but yeah, that's html5 for you.
Cthu
Cthu17 Dec 2012, 21:58
Nice and simple, I like it.
Mava17 Dec 2012, 23:32
Its quite addictive, well done I like it :)

My game has leveling up too it really adds alot to the game, that was a nice touch.
stigmawall
stigmawall18 Dec 2012, 00:06
I started the game thinking how i can win if i'll aways lost the tail, but the main objective in not "grow up" as the common centipede game. Very good mechanics.
Meep18 Dec 2012, 00:45
A very well implemented idea. :) It was a little too easy in my opinion, but still enjoyable.
iamorim18 Dec 2012, 01:23
Good job my friend :D
amassingham18 Dec 2012, 01:33
Fun.
Would be great if it was 2 player, with one playing hero, one playing villain.
robashton
robashtonauthor18 Dec 2012, 01:37
Haha yes - I thought the same thing, perhaps I'll set that up once this is all over as it shouldn't be too hard
saguaro
saguaro18 Dec 2012, 03:10
Really Fun, and challenging.
TDRGames
TDRGames18 Dec 2012, 05:34
+1 for being the first HTML5/JS entry I've seen besides our own. Runs fine! (Except for the audio issue.. yep, I did it manually.. there's a trick to it.. and you need OGG for Firefox and MP3 for everything else, unless you use uncompressed WAVs. But it's manageable :)
svenardo18 Dec 2012, 07:47
Good, responsive gameplay! Plays a bit more like snakes than reverse centipede though, but good fun nevertheless.
robashton
robashtonauthor18 Dec 2012, 10:03
TDR - impact is meant to do that selection or you, it has both ogg and mp3 available :(

When I did it manually, it worked fine - I guess impact is a bit buggy - will be reporting on the forums!!
namuol
namuol18 Dec 2012, 12:12
Great gameplay! Graphics are nice too. My high score was a (pathetic?) 518. Overall, a very solid entry!

====

I did experience some sound problems in Chromium in Linux (audio just stopped altogether eventually).

I've experienced this before with HTML5 audio. Here's my advice: with ImpactJS include MP3, OGG, and M4A files for all your sounds and use the SoundFile.* syntax to load them. Also make sure to enable M4A support with ig.Sound.use (check the docs); I found this is required for the newer versions of Safari.

Lastly, if your audio files are very short (< 100ms or so) try "padding" them with 100-200ms of silence at the end. This will not increase the filesize by much at all. I've solved almost all of my sound problems cross-browser by following those steps.
robashton
robashtonauthor18 Dec 2012, 12:23
Hi Namuol - thanks for the pointers, I'm using the .* syntax and that's why Firefox falls over (apparently). I'm only using MP3 and OGG though, perhaps I should have tried M4A as well as that would have helped with my Safari issues.

The audio files were indeed very short, I haven't heard that padding advice before so I'll give it a go next time - thanks.
robashton
robashtonauthor18 Dec 2012, 12:24
(The way I fixed my audio issues last time was to Base64 encode all the data and keep them as Data URIs, that means that they don't need reloading all the time and I think that probably mitigates the issue you're talking about with regards to small audio sizes too)
robashton
robashtonauthor18 Dec 2012, 12:28
(And nobody has ever accused me of having nice graphics before, *sniff* I AM SO HAPPY RIGHT NOW)
Digiraze18 Dec 2012, 12:50
Nice and simple, I probably got the lowest score of 386.
loren18 Dec 2012, 15:58
Nice job, love centipede! Solid controls :)
namuol
namuol18 Dec 2012, 20:57
@robashton -- the Base64 encoding trick is very clever. You could "bundle" sounds in a single .js that way. This never occurred to me. The same goes for images. *mind blown*
robashton
robashtonauthor18 Dec 2012, 21:15
Namuol - take a look at GitHub.com/robashton/swallow :)
Stryphe19 Dec 2012, 04:51
Fun game, Nicely done!
Scott McBee19 Dec 2012, 04:52
Simple and enjoyable. I thought you did a very good job on the difficulty scaling. I went from "This is too easy" to "oh shit oh shit" in an effectively short amount of time.
gnx19 Dec 2012, 06:43
It is interesting to see how different classics work reversed. This one works pretty well.
bigbadwofl19 Dec 2012, 13:04
Very cool idea and well executed. Well done.
sev_inf19 Dec 2012, 20:10
Timeless classics + some original features + good implementation = awesome game.
davidwparker20 Dec 2012, 18:14
I like how it's Centipede, but you're the Centipede... Well played!

What framework did you use (ImpactJS?)
voidstar6926 Dec 2012, 21:49
Works quite well on an iPad. Hard but fun.
Datw4 Jan 2013, 23:05
The fun comes from it's simplicity. Nice work!

Other games by @robashton

Found a bug?
Tell us on Discord