Class Master: Rise of the Slimes

Class Master: Rise of the Slimes

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.89
coolness: 0.65
fun: 2.41
graphics: 2.59
humor: 1.74
innovation: 2.34
mood: 2.37
overall: 2.75
theme: 2.00
Jam entry me and my friend made. I did all the programming and he did all the assests.

All in all, I think it turned out pretty well.

WASD to move, mouse to select buttons, Q to detonate fireballs (class ability button needs to be clicked first). It's worth noting the fireballs don't show damage numbers, but they do damage enemies. Run in to enemies to deal melee damage to them.

Change your class at-will to maximize your stats and usage of abilities! Collect items to increase your power, and show those slimes what you're made of!

THIS GAME HAS ONLY BEEN TESTED ON WINDOWS, BUT SHOULD BE CROSS PLATFORM*

Windows users: Run the .bat file to play

OSX/Linux users: Run with the following command: java -Djava.library.path=lib/ -jar build.jar

*POST COMPO VERSION*

So i've been working on the game a bit to get some of the features in that i wanted to get in last week during the jam, so for any who wish to play it, it can be downloaded here:

https://dl.dropbox.com/u/11857495/postcompo.zip

PLEASE NOTE THAT THE POST COMPO VERSION IS NOT ALLOWED TO BE CONSIDERED IN THE VOTING. I am putting it here solely for those interested in seeing where it is going.

UPDATED 12/31/2012

Additions:

--Pressing space a game over restarts your character, carrying over unlocked classes and 1/10th of your base stats.

--New abilities on some classes.

--New classes, tier 1 and tier 2

--Classes are now "alignment" based. There are now good, evil and (unlockable) neutral classes, as well as second classes for each class.

--Added new "melee abilities" for some melee classes. They effectively strike (out of turn) in an area centered on the player.

--Class change screen

--Different ability types, ranging from class ability, cross class ability, passive abilities, and item abilities

--Enhanced UI

--Bug fixes

--Dungeon is now unlimited

To do:

--Finish the inventory system and add equip-able items.

--Flesh out class abilities (the bandit and thief are the only one that's had too much fleshing out done to it)

--Add more classes

--Add random events

*NOTE: THE INVENTORY SCREEN CURRENTLY DOESN'T WORK. IF YOU OPEN IT, THE ONLY WAY TO GET OUT OF IT IS TO EXIT THE GAME!
Found a bug?
Tell us on Discord