
Conquer The Kingdom
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hey, DaGamesta here! This is me and WojWork's first Ludam Dare Jam, as well as our first ever completed game coincidentally. I'm the programmer, and he was the game designer/artist. There are still some errors in this game as it is, but we hope to polish it up and re-release it without any known issues. In the meantime, enjoy! And here's a message from WojWorks:
Wreck havoc as a villain making his way to become the evil ruler of a medieval kingdom!
Z-jump
X-attack
arrow keys-move/fly
f4-fullscreen
esc-exit game
sound effect credit goes to these guys over at soundbible.com:
Brandino480
Stephan Schutze
Mike Koenig
We've learned a-lot this time around, but here's what I know I couldn't get to fixing:
-Knights occassionally move oddly on contact with the ground, nothing big.
-Villagers with pitchforks aren't affected by fire on the ground.
This game was programmed with:
-C++
-Visual Studio 2010
-Allegro 5.0.5
-A general game engine engine made to go with Allegro programmed by me beforehand.
Note: I will not be porting this game to Linux/Mac ATM, it's' not worth the trouble I've realized it is. I've learned my lesson, though, and Next Ludum Dare I will be working with Java!
A Post Mortem has been made, albeit not with many changes. Essentially it's just the following changes:
-You can now properly close the window by clicking the "X" button.
-You can now mute the game by pressing the M key.
-The sounds have been re-balanced a bit in terms of volume.
-The Knights no longer have any collision errors with the ground.
-Villagers and the hero are now properly affected by fire on the ground.
-Villagers now face left initially like they're supposed to.
-A fire sound plays with the regular shooting sound when you have the ultimate weapon.
Sadly I didn't see much room for actually expanding this into a longer game, especially in the world outside of the Ludum Dare and its theme as an excuse for what the game is. Would probably be good as a Flash/Java game, but... I don't really feel like porting into another language entirely just for that purpose.
So I'll leave it at this, if you aren't voting please be sure to play the post-mortem, it is error-free and pretty much what we'd intended the game to be in the first place.
Wreck havoc as a villain making his way to become the evil ruler of a medieval kingdom!
Z-jump
X-attack
arrow keys-move/fly
f4-fullscreen
esc-exit game
sound effect credit goes to these guys over at soundbible.com:
Brandino480
Stephan Schutze
Mike Koenig
We've learned a-lot this time around, but here's what I know I couldn't get to fixing:
-Knights occassionally move oddly on contact with the ground, nothing big.
-Villagers with pitchforks aren't affected by fire on the ground.
This game was programmed with:
-C++
-Visual Studio 2010
-Allegro 5.0.5
-A general game engine engine made to go with Allegro programmed by me beforehand.
Note: I will not be porting this game to Linux/Mac ATM, it's' not worth the trouble I've realized it is. I've learned my lesson, though, and Next Ludum Dare I will be working with Java!
A Post Mortem has been made, albeit not with many changes. Essentially it's just the following changes:
-You can now properly close the window by clicking the "X" button.
-You can now mute the game by pressing the M key.
-The sounds have been re-balanced a bit in terms of volume.
-The Knights no longer have any collision errors with the ground.
-Villagers and the hero are now properly affected by fire on the ground.
-Villagers now face left initially like they're supposed to.
-A fire sound plays with the regular shooting sound when you have the ultimate weapon.
Sadly I didn't see much room for actually expanding this into a longer game, especially in the world outside of the Ludum Dare and its theme as an excuse for what the game is. Would probably be good as a Flash/Java game, but... I don't really feel like porting into another language entirely just for that purpose.
So I'll leave it at this, if you aren't voting please be sure to play the post-mortem, it is error-free and pretty much what we'd intended the game to be in the first place.