
Conquest Of The Mayans
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In the Gregorian Calendar, the date is the 21st December 2012. In the Mayan Long Count, the date is 13.0.0.0.0, and it is time for the Mayan Hordes to emerge from their slumber and bring an end to civilization as we know it.
And it's up to you to lead the Mayan Hordes, beset upon all sides by modern diseases, the Resistance, shoddy stonemasonry, and the occasional meteorite.
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Yes, maybe I was a little too enamored of the End Of The World theme. But I've been meaning to make a globe-view end-of-the-world game (a la Pandemic, Fate Of The World, Defcon et al) for a while now, and I thought, why not. At least this way you get to extend your villanous schemes across whole continents.
Starts off nice and easy, unless the random number generator hates you. But don't get too complacent, the fun really begins once you've got a few more pyramids built.
This game was put together in 48 hours, but it was the *wrong* 48 hours (Sunday-Monday), so it's a Jam entry. And my sound card's been playing up, so you'll have to make do with a Silent Edition (sorry).
And yeah, I apologise for the lack of post-apocalyptic goats.
Enjoy.
--- Instructions ---
Okay, so a few people have asked for a more detailed description of what you're meant to be doing.
You are the leader of the Mayan Horde. Your aim is to subjugate the people of Earth, and to build six pyramids across the world.
At the bottom of the screen, you'll see some statistics. These tell you how much Logistics points you have, and how serious the various threats to your Mayan Horde are.
Over time, different events will happen - these events will generally be an outbreak of disease among your forces, an act of the Resistance against you, or a threat to your Mayan stonemasonry. You can choose either to Take Action, which will cost you one Logistics point, or to do nothing. If you have no Logistics points, then the Take Action button will do nothing.
Most of the time ,taking action will stop things from getting any worse, while doing nothing has a chance that things will escalate.
As disease spreads / Resistance increases / stonemasonry gets more shoddy, the number of events happening increases. At the start of the game, you'll probably have enough Logistics points to take care of everything (I never did get that difficulty curve quite how I'd like it). As the game goes on, you'll have to start making tougher and tougher choices about where your energy is best spent.
Every so often, you'll have a chance to build new pyramids. Each pyramid increases the range of your dominion, and also gain you a few more Logistics points, but also increases the number of Events you'll have to cope with, so choose carefully.
Left click selects, right click rotates the camera. The time controls at the top are Pause / 1x / 3x / 10x speed.
And it's up to you to lead the Mayan Hordes, beset upon all sides by modern diseases, the Resistance, shoddy stonemasonry, and the occasional meteorite.
-
Yes, maybe I was a little too enamored of the End Of The World theme. But I've been meaning to make a globe-view end-of-the-world game (a la Pandemic, Fate Of The World, Defcon et al) for a while now, and I thought, why not. At least this way you get to extend your villanous schemes across whole continents.
Starts off nice and easy, unless the random number generator hates you. But don't get too complacent, the fun really begins once you've got a few more pyramids built.
This game was put together in 48 hours, but it was the *wrong* 48 hours (Sunday-Monday), so it's a Jam entry. And my sound card's been playing up, so you'll have to make do with a Silent Edition (sorry).
And yeah, I apologise for the lack of post-apocalyptic goats.
Enjoy.
--- Instructions ---
Okay, so a few people have asked for a more detailed description of what you're meant to be doing.
You are the leader of the Mayan Horde. Your aim is to subjugate the people of Earth, and to build six pyramids across the world.
At the bottom of the screen, you'll see some statistics. These tell you how much Logistics points you have, and how serious the various threats to your Mayan Horde are.
Over time, different events will happen - these events will generally be an outbreak of disease among your forces, an act of the Resistance against you, or a threat to your Mayan stonemasonry. You can choose either to Take Action, which will cost you one Logistics point, or to do nothing. If you have no Logistics points, then the Take Action button will do nothing.
Most of the time ,taking action will stop things from getting any worse, while doing nothing has a chance that things will escalate.
As disease spreads / Resistance increases / stonemasonry gets more shoddy, the number of events happening increases. At the start of the game, you'll probably have enough Logistics points to take care of everything (I never did get that difficulty curve quite how I'd like it). As the game goes on, you'll have to start making tougher and tougher choices about where your energy is best spent.
Every so often, you'll have a chance to build new pyramids. Each pyramid increases the range of your dominion, and also gain you a few more Logistics points, but also increases the number of Events you'll have to cope with, so choose carefully.
Left click selects, right click rotates the camera. The time controls at the top are Pause / 1x / 3x / 10x speed.