Well, the only negative thing I could find about your idea is the lack of music/sfx I think that would be the last polishing bit. Overal pretty good :D
Fun! It was definitely a click-fest, but fun nonetheless. Also, the first time I played, I couldn't figure out if clicking on them did anything, because the health level was just some text on the right. Visual healthbars would be awesome :P
Needs more particles, haha! Pretty fun, I enjoyed playing it, but the damage that was supposed to be inflicted was incorrect compared to the amount actually inflicted, when I upgraded to 25 damage it still took 5 hits to kill a unit with 100 health. Other than some polish and art effects, this plays pretty well. Nicely done!
You just killed my finger, lol. Well executed especially the game balance. Great fun, love it.
Btw thank you for giving feedback to my game, that's very helpful. I replied your comment and added some description to it. If you don't mind please try it again, thanks!
Cool. This could benefit a lot from some form of visual feedback on clicking the bad guys. Of course audio would help too but that's a given. Nice job.
The enemies have no chance, if you only upgrade the power perk. Some suggestions for improving the game:
- There must be some visual feedback. Everything I do relevant for gameplay should be recognizable by some popping of icons or an animation of the clicked enemies. - If the enemies overlap, you can attack both with one click. - If the enemies come from the top screen border, the back knight is drawn on top of the knight he follows.
At first it was way to easy and then it become pretty hard real quick (I think I upgraded to much of the corruption at a time). It would be cool if the heroes changed color when they got more hit points. Also an indication that they were hit would be nice. As far for the difficulty I thought it was hard to upgrade in the end, mostly because I didn't have the time to click on upgrade because of the incoming heroes. I played until the end though, end enjoyed the game. Good job!
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Btw thank you for giving feedback to my game, that's very helpful. I replied your comment and added some description to it. If you don't mind please try it again, thanks!
http://bluishhh.com/ld25-maiev/
- There must be some visual feedback. Everything I do relevant for gameplay should be recognizable by some popping of icons or an animation of the clicked enemies.
- If the enemies overlap, you can attack both with one click.
- If the enemies come from the top screen border, the back knight is drawn on top of the knight he follows.
I hope you make a post-compo version :)