
Credit
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The year: 2005. You are selling houses to sub-prime mortgage borrowers. Your mission is to get rich before you crash the US economy.
Instructions: WASD or directional keys to drive. Click on customers to get be their agent and pick them up, click on For Sale signs to sell customers a house. If the price is higher than their loan, you can't sell. You can also scout the area by clicking signs without a customer.
EDIT: Fixed a bug where some customers were not selectable.
I didn't even know about the goat thing until after I submitted. Could have been better communicated.
I barely got a playable entry in, but I think the driving feel and concept are pretty good. I plan on continuing to make this game, I really wanted to get to build the bank and the in-between scenes where you have an avatar that is a greed banker, but so it goes.
I think there is a lot of potential to make it both fun and educational.
Thanks to @thepixelbrain for a random Twitter reply that lead me to a better concept for villainary! I was originally going to be a bank robber, but the bankers are much better villians!
I used Cocos2X-HTML5 and an open source engine I've been working on for the engine. This project was a good way to make new things for the engine and have a fun game dev exercise as well!
https://github.com/mcscooter/cocos2d-html5-orthogonal-tile
Instructions: WASD or directional keys to drive. Click on customers to get be their agent and pick them up, click on For Sale signs to sell customers a house. If the price is higher than their loan, you can't sell. You can also scout the area by clicking signs without a customer.
EDIT: Fixed a bug where some customers were not selectable.
I didn't even know about the goat thing until after I submitted. Could have been better communicated.
I barely got a playable entry in, but I think the driving feel and concept are pretty good. I plan on continuing to make this game, I really wanted to get to build the bank and the in-between scenes where you have an avatar that is a greed banker, but so it goes.
I think there is a lot of potential to make it both fun and educational.
Thanks to @thepixelbrain for a random Twitter reply that lead me to a better concept for villainary! I was originally going to be a bank robber, but the bankers are much better villians!
I used Cocos2X-HTML5 and an open source engine I've been working on for the engine. This project was a good way to make new things for the engine and have a fun game dev exercise as well!
https://github.com/mcscooter/cocos2d-html5-orthogonal-tile