Dastardly Diver – post-mortem
Alright, here goes:
What I did well:
- going with a really simple idea. I managed to barely finish it 30 minutes before the deadline, and I devoted enough time into polishing it.
- stocking my fridge full of food before the compo. Saved me time that would be lost during grocery trips.
- (mostly) choosing tools that I’ve been kind-of familiar with. I’ve dabbled a bit in SFML 2 before, I’m doing all of my other C++ work in VS2012, and I’m able to work efficiently in Photoshop, so I didn’t need to learn much. The only exception is in the BGM category – this was my first time creating music at all (except some prior experience with Audacity and voice recording), and I decided to go with Soundation. An hour of playing around resulted in a four seconds long loop, that – to my surprise – was actually praised in the comments. Yay for that.
- choosing an idea working for the most probable themes. This one could’ve been easily adapted to “Outer Space” (you are an alien, trying to deliver a bomb to the Earth) or “End of the World” (you’re a… actually, there wouldn’t have been any changes!). So that’s good.
(more after the break)
Source: ludumdare.com archive