Nice game! I found myself wanting to keep playing to find out all of the different mechanics you put in! And damn, there were quite a few. :P I feel some of the mechanics could have been used more to make it into more of a puzzle game, as I found that the game was fairly easy (even the falling level that the previous comment mentioned). Good job, anyway. :)
Wow! I actually really enjoyed this game! The gameplay started out extremely simple, but quickly grew into something complex and exciting. The remote missile level was challenging but extremely satisfying! And I love your main character design. Could have used more sounds, and maybe a bit more polish on the art, but overall fantastic game.
Wow, that was fun! Very challenging at some points, I almost gave up on the glass level with the remote missile. Could have used some music, but it was awesome anyway!
Very nice one. I'get stuck on the level with big plant. I can't bypass that wall (block-glass-block), because i don't have any weapon left for the last part of the wall. What I need to do?
Best game I've played yet this competition. The graphics are nice (although animating the monster would have been great).
The gameplay itself - just wow! You had so many ideas and you actually managed to execute them all. The level design was good as well and I was surprised how many levels you managed to do.
The only big problem with the game is the lack of meaningful audio. It's such a shame because this could have been an amazing game.
You should definitely work on this game and try to extend it after the competition.
@Everyone: Alas, I ran out of time before I could implement any meaningful audio. Also, I suck at making music. @Pixelbear: I wanted this to have a kind of puzzle game feel about it. Which brings us onto... @Tumoxep: Go up and grab the missile, destroy the first wall. Then, go up and grab the fireball, burn the glass/ice. Then, burn the black plant. @Jujule: I never thought of gameplay pace while I was making it. I suppose I should have, yes? @Starspell: Thanks! I'll try to work on this more sometime. @Devenger: I think the later levels (maybe not the one with the ice crystal) are fine. Nothing before them were really hard in the slightest.
I really enjoyed how many gameplay mechanics there were with this. I also really liked how the game was based on completionism. I'm OCD so on games where you get to graffiti the environment I just have to colour EVERYTHING anyway, so to make that the core game mechanic was perfect. Nice one.
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I'get stuck on the level with big plant. I can't bypass that wall (block-glass-block), because i don't have any weapon left for the last part of the wall. What I need to do?
The gameplay itself - just wow! You had so many ideas and you actually managed to execute them all. The level design was good as well and I was surprised how many levels you managed to do.
The only big problem with the game is the lack of meaningful audio. It's such a shame because this could have been an amazing game.
You should definitely work on this game and try to extend it after the competition.
@Pixelbear: I wanted this to have a kind of puzzle game feel about it. Which brings us onto...
@Tumoxep: Go up and grab the missile, destroy the first wall. Then, go up and grab the fireball, burn the glass/ice. Then, burn the black plant.
@Jujule: I never thought of gameplay pace while I was making it. I suppose I should have, yes?
@Starspell: Thanks! I'll try to work on this more sometime.
@Devenger: I think the later levels (maybe not the one with the ice crystal) are fine. Nothing before them were really hard in the slightest.