Disturb the miners!

Overall★★★★★★★★★★2.41
Fun★★★★★★★★★★2.10
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.97
Graphics★★★★★★★★★★1.90
Audio★★★★★★★★★★2.41
Humor★★★★★★★★★★1.95
Mood★★★★★★★★★★2.21
Coolness★★★★★★★★★★62%
Crapy code because lack of time, but managed to finish. Used some algorithms created during previous LudumDare.
Enjoy and good luck!

screenshot

Comments21

Logun17 Dec 2012, 13:36
I like the pitch.But I Dunno if there is some bug or if I didn't undertsand how to play.
JacksGamesSucks
JacksGamesSucksauthor17 Dec 2012, 15:06
Please tell what is not clear. I will help you.
kewry17 Dec 2012, 20:57
needs a lot of polishing fun nevertheless
TheH
TheH17 Dec 2012, 21:00
Interesting concept. With some work, I could see it working pretty well, currently just feels a little sluggish/slow paced.
Cthu
Cthu17 Dec 2012, 21:12
Like the premise and music, but I often get stuck in between walls :(

pzdr!
Beerman17 Dec 2012, 21:18
Movement felt a little slow, and I had a hard time figuring out how the walls changed - kept getting stuck in a wall I'd flipped onto myself.
I like the idea though, could be fun with a bit more polish.
PaulSB
PaulSB17 Dec 2012, 21:54
Neat idea, though if the village and mine spawn quite close it's very tricky to make progress.
refreshcreations17 Dec 2012, 23:14
Good work for the time given. I would have liked to have a set-up phase before the miners come along so I could get more at-ease with Disturb the Miners!

I'd liked to have set-up traps or made the explosions kill / disorientate the miners but that's beyond the scope of the creation time available really.

I got stuck in walls a lot but quickly found out how to get by that lil feature and eventually died when around 4-5 miners were on-screen.

Overall an entertaining, if confusing at times, fairly fun game.
kevincorrigan17 Dec 2012, 23:27
Nice, I kept getting stuck in the walls, but it was pretty good, and I like the idea.
cwilloughby17 Dec 2012, 23:29
Like the concept - good work with the time given. Movement was dreadfully slow, I kept getting stuck in the walls. Liked the music was like a dance party mine.
dj_pale17 Dec 2012, 23:32
Original concept, nice sfx/music. A bit hard to control what to do with the 'z', seemed very random. Also hit a bug where the home and goldmine started to bounce around without settling.
aare
aare18 Dec 2012, 00:07
Little buggy - monster often gets catched inside the wall. Also alienating house completly from the miners and separating them into two groups before put game in endless loop of changing the position of gold/house.
BipolarMike
BipolarMike18 Dec 2012, 00:13
I keep getting stuck in the walls, and the player is too slow. Fix those issues and with some work it could be pretty interesting!
ix
ix18 Dec 2012, 20:27
Interesting mechanic. The random shifting of walls (and getting stuck) are unfortunate.
Kuulog
Kuulog19 Dec 2012, 00:47
Cool concept, but I get stuck in the walls to easily.
Jeremias
Jeremias20 Dec 2012, 18:39
Is there a chance to determine how to rotate the walls? If not, you should add such a mechanic.

Try to avoid key bindings like "Z", because in some other countries (like Germany), "Y" and "Z" are swapped. There are some keys which are not swapped (or rarely swapped) through language.

I closed all the paths from left to right and the algorithm which places the home and the goldmine swapped the places a very long period of time. You should avoid this, perhaps by placing the home somewhere and then making a probabilistic depth search from this location.
Spelchan22 Dec 2012, 21:25
Interesting with a lot of potential but the controls were kind of confusing and a few times I had to undo the wall shift I just performed because I got stuck in the wall.
vandriver24 Dec 2012, 19:36
i can dig it! but it does need a bit of polish in controls and exactly which way walls swap, as well as some means to prevent getting stuck in the walls you swap. i do like the concept quite a bit, though
jfroco29 Dec 2012, 01:46
Stuck in walls and monster is too slow, but the idea is interesting. Congrats.
Benjamin3 Jan 2013, 00:59
Great idea ! It feels like you're leveldesigning while monsters are still active :) You need to recal the monster when you spawn new walls. I think this idea deserve a more- than-48h version :)
RawBits
RawBits6 Jan 2013, 17:55
No suitable gfx card found... :( You XNA guys making some fancy visuals ey?

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