Movement felt a little slow, and I had a hard time figuring out how the walls changed - kept getting stuck in a wall I'd flipped onto myself. I like the idea though, could be fun with a bit more polish.
Neat idea, though if the village and mine spawn quite close it's very tricky to make progress.
R
refreshcreations17 Dec 2012, 23:14
Good work for the time given. I would have liked to have a set-up phase before the miners come along so I could get more at-ease with Disturb the Miners!
I'd liked to have set-up traps or made the explosions kill / disorientate the miners but that's beyond the scope of the creation time available really.
I got stuck in walls a lot but quickly found out how to get by that lil feature and eventually died when around 4-5 miners were on-screen.
Overall an entertaining, if confusing at times, fairly fun game.
Like the concept - good work with the time given. Movement was dreadfully slow, I kept getting stuck in the walls. Liked the music was like a dance party mine.
Original concept, nice sfx/music. A bit hard to control what to do with the 'z', seemed very random. Also hit a bug where the home and goldmine started to bounce around without settling.
Little buggy - monster often gets catched inside the wall. Also alienating house completly from the miners and separating them into two groups before put game in endless loop of changing the position of gold/house.
Is there a chance to determine how to rotate the walls? If not, you should add such a mechanic.
Try to avoid key bindings like "Z", because in some other countries (like Germany), "Y" and "Z" are swapped. There are some keys which are not swapped (or rarely swapped) through language.
I closed all the paths from left to right and the algorithm which places the home and the goldmine swapped the places a very long period of time. You should avoid this, perhaps by placing the home somewhere and then making a probabilistic depth search from this location.
Interesting with a lot of potential but the controls were kind of confusing and a few times I had to undo the wall shift I just performed because I got stuck in the wall.
i can dig it! but it does need a bit of polish in controls and exactly which way walls swap, as well as some means to prevent getting stuck in the walls you swap. i do like the concept quite a bit, though
Great idea ! It feels like you're leveldesigning while monsters are still active :) You need to recal the monster when you spawn new walls. I think this idea deserve a more- than-48h version :)
Comments21
pzdr!
I like the idea though, could be fun with a bit more polish.
I'd liked to have set-up traps or made the explosions kill / disorientate the miners but that's beyond the scope of the creation time available really.
I got stuck in walls a lot but quickly found out how to get by that lil feature and eventually died when around 4-5 miners were on-screen.
Overall an entertaining, if confusing at times, fairly fun game.
Try to avoid key bindings like "Z", because in some other countries (like Germany), "Y" and "Z" are swapped. There are some keys which are not swapped (or rarely swapped) through language.
I closed all the paths from left to right and the algorithm which places the home and the goldmine swapped the places a very long period of time. You should avoid this, perhaps by placing the home somewhere and then making a probabilistic depth search from this location.