
Double, Double!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Double, double, toil and trouble! Stir the contents of your cauldron into order to cast your nefarious spells!
...OK, so witches aren't actually villainous (except in contemporary fantasy) but this is what I came up with.
Objective:
-Arrange blocks in rectangles of 4, 8, 16, or 32 blocks
-When the appropriate block type comes up, valid rectangles will be cleared for points (upcoming clear is displayed in upper left corner)
-Blocks are dropped from the top of the cauldron each clear cycle
-Clear cycles become progressively faster
-Game ends when there is no room in the cauldron for blocks to fall into
Controls:
-Arrow keys move the cursor
-A and D keys 'stir' blocks in the cursor counterclockwise and clockwise
-Space advances through menus, and pauses/unpauses the game
This is my second LD entry, and I'd say I improved on some aspects but still fell short in others. Graphics are typical programmer quality. Sound effects are bad because this is the first time I've made a game with sound! Music is missing because I'm not a composer and it's 5:50 on Sunday.
Written in XNA, so it requires Windows and the usual C#/.NET dependencies.
...OK, so witches aren't actually villainous (except in contemporary fantasy) but this is what I came up with.
Objective:
-Arrange blocks in rectangles of 4, 8, 16, or 32 blocks
-When the appropriate block type comes up, valid rectangles will be cleared for points (upcoming clear is displayed in upper left corner)
-Blocks are dropped from the top of the cauldron each clear cycle
-Clear cycles become progressively faster
-Game ends when there is no room in the cauldron for blocks to fall into
Controls:
-Arrow keys move the cursor
-A and D keys 'stir' blocks in the cursor counterclockwise and clockwise
-Space advances through menus, and pauses/unpauses the game
This is my second LD entry, and I'd say I improved on some aspects but still fell short in others. Graphics are typical programmer quality. Sound effects are bad because this is the first time I've made a game with sound! Music is missing because I'm not a composer and it's 5:50 on Sunday.
Written in XNA, so it requires Windows and the usual C#/.NET dependencies.