Double, Double!

Double, Double!

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.70
coolness: 0.55
fun: 3.52
graphics: 3.43
humor: 2.21
innovation: 2.79
mood: 2.84
overall: 3.50
theme: 2.48
Double, double, toil and trouble! Stir the contents of your cauldron into order to cast your nefarious spells!

...OK, so witches aren't actually villainous (except in contemporary fantasy) but this is what I came up with.

Objective:

-Arrange blocks in rectangles of 4, 8, 16, or 32 blocks

-When the appropriate block type comes up, valid rectangles will be cleared for points (upcoming clear is displayed in upper left corner)

-Blocks are dropped from the top of the cauldron each clear cycle

-Clear cycles become progressively faster

-Game ends when there is no room in the cauldron for blocks to fall into

Controls:

-Arrow keys move the cursor

-A and D keys 'stir' blocks in the cursor counterclockwise and clockwise

-Space advances through menus, and pauses/unpauses the game

This is my second LD entry, and I'd say I improved on some aspects but still fell short in others. Graphics are typical programmer quality. Sound effects are bad because this is the first time I've made a game with sound! Music is missing because I'm not a composer and it's 5:50 on Sunday.

Written in XNA, so it requires Windows and the usual C#/.NET dependencies.
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