
Dr. Ludum's Exploding Goats
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Dr. Ludum's Exploding Goats
Welcome back, Dr. Ludum. Here is your to-do list for today:
1) Blow people up with your exploding goats.
2) Laugh as they die.
How to play:
Move left and right with A and D.
Walk up to the goat shed and grab a goat by pressing 1 through 5.
Once you have your goat, press S to place the goat.
The number you choose determines the time on the goat's fuse.
1 is a short fuse time and 5 is a long fuse time.
When the fuse reaches zero, the goat explodes and anyone nearby gets blown up!
Your objective is to blow up all of the innocent people in the level.
The lower the fuse time, the more points you get for blowing up someone.
Try to get as high of a score as possible.
Good luck and have fun! Don't die.
(Escape is pause, by the way.)
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You may need to install the Microsoft Visual C++ 2010 Redistributable to play.
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This game has it's own map editor. To make your own maps, see EDITOR-README.txt
The levels and level order is set in levels.txt
Welcome back, Dr. Ludum. Here is your to-do list for today:
1) Blow people up with your exploding goats.
2) Laugh as they die.
How to play:
Move left and right with A and D.
Walk up to the goat shed and grab a goat by pressing 1 through 5.
Once you have your goat, press S to place the goat.
The number you choose determines the time on the goat's fuse.
1 is a short fuse time and 5 is a long fuse time.
When the fuse reaches zero, the goat explodes and anyone nearby gets blown up!
Your objective is to blow up all of the innocent people in the level.
The lower the fuse time, the more points you get for blowing up someone.
Try to get as high of a score as possible.
Good luck and have fun! Don't die.
(Escape is pause, by the way.)
---
You may need to install the Microsoft Visual C++ 2010 Redistributable to play.
---
This game has it's own map editor. To make your own maps, see EDITOR-README.txt
The levels and level order is set in levels.txt