
Dragon Wrath
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Play as a massive flying dragon as you terrorise the innocent citizens of Korbin, over 16 squared kilometres of beautiful landscape and procedurally generated villages. Raid towns and villages, force them to pay tribute to you and upgrade your dragon.
Written in Unity, using Audacity, MSpaint, Gimp, sfxr, 3d canvas pro
Web link recommended (download and source provided at bottom of page)
Tips:
* Burn villages to gain money
* Terrorise villages to increase fear
* More fear results in more frequent tribute payments
* Some villages are easier than others
* Hover over a village in the map view to get more information
* Return to your lair to see your gold and upgrade
A lot of people have commented on the controls which I agree are a little hard to get the hang of at first. Here are some tips to help you:
* Holding just spacekey allows you to fly up, use this to hover.
* While holding space use the arrow keys (or WASD) to increase your speed in that direction.
* The dragon is handled by the physics engine so will 'bounce' and maintains it's momentum.
* To avoid arrows attempt to strafe and circle the villages (don't fall, the arrows fall under gravity as well).
Written in Unity, using Audacity, MSpaint, Gimp, sfxr, 3d canvas pro
Web link recommended (download and source provided at bottom of page)
Tips:
* Burn villages to gain money
* Terrorise villages to increase fear
* More fear results in more frequent tribute payments
* Some villages are easier than others
* Hover over a village in the map view to get more information
* Return to your lair to see your gold and upgrade
A lot of people have commented on the controls which I agree are a little hard to get the hang of at first. Here are some tips to help you:
* Holding just spacekey allows you to fly up, use this to hover.
* While holding space use the arrow keys (or WASD) to increase your speed in that direction.
* The dragon is handled by the physics engine so will 'bounce' and maintains it's momentum.
* To avoid arrows attempt to strafe and circle the villages (don't fall, the arrows fall under gravity as well).