You have been selected from every single devil that graduated from Devil's academy this year to manage a modest, randomly generated dungeon. You will be given some gold to guard and some mana to put friendly creatures of night.
But be aware, nasty heroes wants our gold and they will take it from you if you don't stop it!
* CONTROLS * Click on buttons to select monster type and click on map to spawn it. You can't spawn a monster on place where hero is standing and you also can't spawn monster on the top left corner (so you cant kill heroes one by one).
You have three special powers: * Transmutate - converts mana to gold * Bomb - wipe out every enemy, once * Teleport - moves random stack of gold at the location you choose
Use them wisely and also don't forget to upgrade your units (beware, upgrades only count for new units, old units on field will stay the same level they were bought).
* END OF THE GAME * There is no victory in this game, because you can play infinite number of rounds. However, if you lose all your gold, it's game over.
Notes: Windows version only, for linux there are instructions in the text file included.
I didnt really feel like the heroes or mobs had a physical presence.. Knowing the hp goes down or having a sound effect to show that they are attacking would have helped a bit. Without that, it is hard to know the difference between mob types.. Should I be putting in more goats or what?
singpolyma, hmm, let me check I think I have included slightly older sources by mistake. Can you redownload and try again? If it will still not work, I will need whole log, not only the end of it to fix it.
Good game! Felt a little bit lost after a while of playing because screen was crowded with enemies and minions. I restarted and got better the idea of game and npcs behaviour. Nice idea on randomizing, as far as i've seen, you check that there is always a path right? Cool, given the time, most games that are randomized do not do this kind of checks :D
Freakill, minions go random, but heroes use backtracking and try to find gold as soon as possible and return back the fastest route once they have their pockets full of gold.
I enjoyed spawning goats, ghosts, and trolls to fight the warriors and wizards. If you continue to develop this, I would be curious how I can see who is winning a combat and so how to improve my unit selection and placement.
Mechanics work fine. I was able to figure out everything fairly quickly. In fact I did so well, the game kept going on forever. here is a screenshot of where i stopped the game on my own: http://screencast.com/t/P7xrKoz3G
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I didnt really feel like the heroes or mobs had a physical presence.. Knowing the hp goes down or having a sound effect to show that they are attacking would have helped a bit. Without that, it is hard to know the difference between mob types.. Should I be putting in more goats or what?
;;; FUNCTION: Not a valid argument (NULL FOUND-PLACE).
;;; Note:
;;; Invoking external command:
;;; gcc -I. -I/usr/include/ -D_FORTIFY_SOURCE=2 -D_GNU_SOURCE -D_FILE_OFFSET_BITS=64 -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security -fPIC -D_THREAD_SAFE -Dlinux -O2 -w -c /tmp/eclinitue2f93.c -o /tmp/eclinitue2f93.o
;;; Note:
;;; Invoking external command:
;;; gcc -o Dungeon inc. -L/usr/lib/ /tmp/eclinitue2f93.o lib/package.o lib/sdl-native.o lib/sdl.o loadable.o -lnil -lSDL -lSDL_image -lSDL_ttf -lSDL_mixer -Wl,--rpath,/usr/lib/ -Wl,-Bsymbolic-functions -Wl,-z,relro -lecl -lgmp -lgc -lpthread -ldl -lm /usr/bin/ld: cannot find -lnil
collect2: error: ld returned 1 exit status
I think I have included slightly older sources by mistake. Can you redownload and try again? If it will still not work, I will need whole log, not only the end of it to fix it.
Pretty neat what you've done with it.