
DV
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
DV is a roguelike game where you are a villain who has been taken captive by the white knights; your backstory behind your capture is randomly generated each time you start a new game.
Your aim is to escape by exploring the randomly generated dungeon system and making it to the staircase.
Utilise the use of killing the white knights to gain drops which can help you on your way to the end; just make sure you don't die!
We're a group of four, Year 11 students who enjoy making games. This is our second Ludum Dare, after we made Dig Dig Dig! last December.
The theme was a but more tough than 'Alone' but we pushed through this one, with our fried noodles, CAT animes and sleeping shifts.
We didn't get the time to add in the skill trees and the randged/mage weapons we were hoping for. We were also looking to add in some special rooms where you could spend you gold in certain ways, be it a small back room gambling game with corrupt guards or buying some new weapons and potions.
What we did manage to add in is just as we expected. Sounds we made were crisp and the graphics are in place. Coding ended coming out smooth. You'll just have to check it out for yourself. We enjoy it, so we hope you do too!
Thanks for checking out our entry,
Have a nice day!
P.S. If the game does not run properly, you will have to install the .NET framework we provided in the download, or run the installer.
We apologise for the inconvenience. If anyone can teach us how to package the game better, please leave a comment and we'll get in touch, thanks!
Your aim is to escape by exploring the randomly generated dungeon system and making it to the staircase.
Utilise the use of killing the white knights to gain drops which can help you on your way to the end; just make sure you don't die!
We're a group of four, Year 11 students who enjoy making games. This is our second Ludum Dare, after we made Dig Dig Dig! last December.
The theme was a but more tough than 'Alone' but we pushed through this one, with our fried noodles, CAT animes and sleeping shifts.
We didn't get the time to add in the skill trees and the randged/mage weapons we were hoping for. We were also looking to add in some special rooms where you could spend you gold in certain ways, be it a small back room gambling game with corrupt guards or buying some new weapons and potions.
What we did manage to add in is just as we expected. Sounds we made were crisp and the graphics are in place. Coding ended coming out smooth. You'll just have to check it out for yourself. We enjoy it, so we hope you do too!
Thanks for checking out our entry,
Have a nice day!
P.S. If the game does not run properly, you will have to install the .NET framework we provided in the download, or run the installer.
We apologise for the inconvenience. If anyone can teach us how to package the game better, please leave a comment and we'll get in touch, thanks!