DV

Overall★★★★★★★★★★3.05
Fun★★★★★★★★★★2.96
Innovation★★★★★★★★★★2.58
Theme★★★★★★★★★★2.91
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★3.14
Humor★★★★★★★★★★2.13
Mood★★★★★★★★★★3.12
Coolness★★★★★★★★★★94%
DV is a roguelike game where you are a villain who has been taken captive by the white knights; your backstory behind your capture is randomly generated each time you start a new game.

Your aim is to escape by exploring the randomly generated dungeon system and making it to the staircase.

Utilise the use of killing the white knights to gain drops which can help you on your way to the end; just make sure you don't die!

We're a group of four, Year 11 students who enjoy making games. This is our second Ludum Dare, after we made Dig Dig Dig! last December.

The theme was a but more tough than 'Alone' but we pushed through this one, with our fried noodles, CAT animes and sleeping shifts.

We didn't get the time to add in the skill trees and the randged/mage weapons we were hoping for. We were also looking to add in some special rooms where you could spend you gold in certain ways, be it a small back room gambling game with corrupt guards or buying some new weapons and potions.

What we did manage to add in is just as we expected. Sounds we made were crisp and the graphics are in place. Coding ended coming out smooth. You'll just have to check it out for yourself. We enjoy it, so we hope you do too!

Thanks for checking out our entry,

Have a nice day!

P.S. If the game does not run properly, you will have to install the .NET framework we provided in the download, or run the installer.

We apologise for the inconvenience. If anyone can teach us how to package the game better, please leave a comment and we'll get in touch, thanks!

screenshot

Comments28

iiAtlas18 Dec 2012, 04:01
Nice job on the audio!
Arakade
Arakade18 Dec 2012, 04:41
Sorry, I'm not Windows so can't play but wanted to say "Year 11 students" !? Good for you for doing this! Keep it up (many of us started in bedrooms, etc) and good luck :-)
Deril
Deril18 Dec 2012, 05:57
Nice little game!
My biggest character killer was... a mouse! clicking out of screen.. :)
bitwise-constructs18 Dec 2012, 06:28
Fun game, I liked the limited sight. Unfortunately I got stuck in the instructions menu, though.
SanctuaryInteractiveauthor18 Dec 2012, 06:41
@iiAtlas Thanks! We were hoping to add more music in but we got cut short for time. Maybe when we update this game for a future release.

@Arakade That's a shame, but thanks for taking the time to visit us anyway. :) Yeah, we are planning to be back again soon.

@Deril Good to see you enjoyed it. Yeah, the mouse was a pain for us too. That issue can be fixed by playing in fullscreen, by pressing F10 while the game is open should achieve that.

@bitwise-constructs Nice to see that the lighting is getting some appreciation; I'll let Darcy know for you.
I'm not sure if we fixed it, but to get out of the instructions you need to press ESC. It may still be displaying that you need to press Space to exit them. Whoops.
moomoo112
moomoo11218 Dec 2012, 06:55
I like the lighting effects
Too bad you didn't get everything you hoped for added, but it still was nice, if random as to how fast you win/die
Xeke_Death18 Dec 2012, 07:38
I found a weapon with 1-100 damage, and when I restarted after dying, I appeared to still have it in my hand even though it wasn't in my inventory. Didn't help me for very long though... Lighting is pretty cool. Soundtrack is good.
Gazok
Gazok18 Dec 2012, 07:39
Really like the splayed-out corpses, and the lighting mechanic. Not such a fan of the way the random map doesn't necessarily connect up, but oh well. To package your game better, write it in C++! :D
dalbinblue
dalbinblue18 Dec 2012, 07:46
Really great for a high school team. Great that you could work together and accomplish much in such a short amount of time. As for the whole packaging up of the game, yes you could make an installer that did everything for the user, but most people on Ludum Dare, myself included to prefer just downloading an executable and running without having to install the game (as it's a pain to clean up afterwards). Also, I did also lie the lighting effects quite a bit as well.
Peping
Peping18 Dec 2012, 08:42
good game, tough to play if you lay in bed and you don't have a mouse at hand.
Alex Rose
Alex Rose18 Dec 2012, 08:46
The samples were really nice. I thought the audio was great.
Razion18 Dec 2012, 09:25
Well done! Pretty fun, but it's odd that every single enemy drops swords that you can't really do anything with. Still, well done!
Cássio Eduardo
Cássio Eduardo18 Dec 2012, 10:17
Nice. Too many swords for one villain, they should have random stats.
SanctuaryInteractiveauthor18 Dec 2012, 14:57
@moomoo112 Good to see you enjoyed our game. Death isn't random though. If I remember correctly, it takes 20 hits from enemies for you to die; it's displayed in the bos in the HUD. Though yes, winning is random as the win room could spawn right next to your start room.

@dalbinblue Your compliments are appreciated. :) The standalone .exe is in the folder DV for Ludum Dare. The installer is there if you can't get the game to work from the standalone.

@Xeke_Death That was a quick rare sword we added in at the last few minutes to show some varience so I can understand how it can be buggy; I've heard of an instance where it crashed the game, so we'll fix up the variable so it works. Thanks for playing our game.

@Cassio Eduardo We were planning on having a store you could sell the drops at so you could buy some better swords but we didn't get the store finished in time so weleft it out of the final build. It'll make more sense when we update it sometime next year, and we'll take that random stats suggestion into consideration. :)
kevincorrigan18 Dec 2012, 16:58
Great audio, I don't like the mouse controls, But great game non the less:)
SanctuaryInteractiveauthor18 Dec 2012, 17:03
@kevincorrigan Thanks alot! :) Yeah, one feature we wanted to add was customisable controls, so you could move relative to the mouse or raltive to the room. Oh well, it came out alright anyway!
berareu18 Dec 2012, 17:24
Great work, I liked the game! Because of the music and light the presentation is very good! It's really moody! :)
In one of my playthroughs I managed to escape after only 2 or 3 rooms, that was random for sure! :)
MrAmazingSocks
MrAmazingSocks18 Dec 2012, 18:13
Really good, the rooms are very small though.
pighead1018 Dec 2012, 20:51
Didn't like the enemies respawning if I left the room.
Kuulog
Kuulog19 Dec 2012, 00:36
Very cool roguelike, but it would be much better if the enemies didn't respawn when you leave a room, then enter it again.
goulding5719 Dec 2012, 03:45
Can't play windows, but sounds like a fun idea. Screenshot looks pretty as well. Way to go.
mcc
mcc19 Dec 2012, 04:08
not too bad. didn't like the writing on the intro, but the controls work, and the audio is pretty atmospheric if very simple.
Amos Wenger
Amos Wenger19 Dec 2012, 05:15
Plays very nicely, what this game needs is more physics! It's kinda annoying to get stuck when you touch walls.

The soundtrack was very nice, one thing that bothered me was that the theme seemed to be just coerced into the game at the end, it seemed like a typical dungeon game.

Also, I didn't understand why swords keep piling in your inventory, I never really had to use them except my starting sword (which seemed to get better as I killed enemies?)

Anyway, nice one, looking forward to your next entry!
Claite19 Dec 2012, 06:20
I really liked the lighting, and the game was pretty fun! I liked the dungeon-crawl-y ness of it. I thought it was way too easy to get hit though, and there was little way to regain health. (Unless there was some items I didn't get)
Great work!!
dark_hunter19 Dec 2012, 14:33
Did you really needed the Hi-def profile?
OU GDA25 Dec 2012, 07:08
The game is a bit buggy but fun. I ended up getting caught a in one of the walls when moving into a new room and saw a few guards pass through them. Also, on the instructions screen, it says to press space, but 'esc' is what takes you back to the main menu. Awesome game though and would like to see a few more weapons / levels, but for a Jam game, what you got in was great. Might try to set a min distance to exit though, one game it was two rooms away from the start.

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