EndNet - A Prisoner's Dilemma

EndNet - A Prisoner's Dilemma

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.14
This is a game designed to make everyone a villain, at least anyone who wants to win. It centers around the concept of the prisoner's dilemma where players, who have to interact to have a chance at winning, can also choose to backstab each other. In standard prisoner's dilemma fashion, if both play nice, both get out pretty OK. If both play mean, both lose. And if only one chooses to be mean, they make out really well.

This game is 100% multi-player with real humans and it is implemented as a server that can be connected to via telnet. There are tons of free telnet clients on the web including PuTTY and MushCLIENT. If you want to play, and you should, connect at

Address: endnet.publishingnothing.com

Port: 2025

Below are copies of the three important help document pages that explain the story, game play overview, and how contracts work. Check them out if you are not yet sold.

Also, a session doesn't take forever (so you can't just win by playing longer than anyone else). Once your character makes its first contract, it has one real world hour to make as much money as possible. Don't want to play for an hour? Don't worry, try it out anyways.

My biggest fear is that there will not be enough players to really get this going so if you think this is interesting, please pass on the word so we can the evil villain empires rolling!

--[Help - Story]------

Money. Its all about the damn money. To make everything "fair" it was decided

in the year 2025 to make it so everyone had access to the trade markets. The

problem? You only get one shot. For one hour.

Everyone is given a preset amount of cash and once you start trading, you have

one hour to make as much money as you can. Whats going on behind the trades?

It doesn't matter any more. Its just a system.

Once the hour is up, you'll still be able to connect to the system but you can

no longer trade. No longer make more money. You failed? Whelp, your boned.

Don't fail.

--[Help - Game]------

The point of the game is to make money on contracts with a prisoner's dilemma

twist. Either or both of the players involved in a contract can choose to

backstab the other with the "evil" versions of the offer and accept commands.

If neither uses the evil version, both players profit. If both are evil, both

loose everything invested as well as the contract slot for its duration. And

if only one is evil, then they take all of the money for themselves. Whether

or not you got screwed is not known until the contract is complete.

Since you only have one hour to make as much money as you can, picking who you

make deals with and if you screw them over is paramount. To facilitate this

players can chat globally (say) and privately (tell) and can see info about

players (about).

To aid in this, a reputation system is in place. Each player starts with 10

reputation. When a contract completes, both players involved can rate the

contract interaction in the range of -3 to +3. This is applied to the other

player and is reflected on their public reputation where higher is better.

--[Help - Contracts]------

Contracts are how you make money. To create a contract, one player makes an

offer to another with the contract details. The other player can choose to

accept or reject the contract. Once accepted the contract lasts the specified

duration. Any one player can only have a maximum of 5 open contracts at a

time. The "offer" and "accept" have evil versions called "eviloffer" and

"evilaccept", the effects of which are described in "help game".

The parameters of the offer commands are:

- offer <investment1> <player> <investment2> <duration>

investment1 - The investment of the offering player

player - The player you are making the offer to

investment2 - How much the other player is supposed to invest

duration - How long the contract lasts in minutes if accepted, max of 5

Profit multipliers increase with duration. At 1 minute, each player makes

back their investment plus the average of both investments and at 5 minutes

each makes back their investment plus 16x the average of their investments!
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