Instructions are on the webpage. The game starts as soon as you load the page and you're likely to be captured very quickly. Hitting OK will reset the game and score. This is probably something to fix. Other than that, it's reasonably enjoyable.
Nice. It was neat having the yellow squares as searchlights, but overall not extremely fun. I get how this kind of fits the theme, but not especially. The graphics were nice that they were 3d, which is something I've never actually done except for raycasting, nothing as flexible as this :P. Good job, but not extremely fun.
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matthias_zarzecki17 Dec 2012, 03:27
Interesting idea, but somewhat difficult to understand. Still has potential, though :)
This is neat and I like the originality of a gameplay concept. The only issue I have is it seems a bit random. Maybe having a life meter or some way to track or know when you will get caught would help explain what's going on. It would also give the player the sense they have more control instead of just randomly getting caught. Good Job!
Simple, interesting idea. High score 1970 :) A key problem IMHO is that there's no way to predict when your square will turn yellow, so you can't ever get better at it - just get lucky once in a while. Like the gently moving camera, nice touch.
pretty interesting game! I think it could have been improved by a few things: the constant rotation of the floor is kind of intrusive, it might be better if that was controlled by the player. a life meter, or being able to see when the blocks will change would also be really great. still a cool concept, though :)
The concept is really great, I would love to see this fleshed out into something based more in realism: - Hiding in bushes - Trying to rid yourself of scent so as not to attract dogs - Trying to find a change of clothes.
I like this as a game, but as it stands it doesn't really fit the theme. I imagine it would do so with themed graphics, but it was still quite fun to play without them.
This game starts automatically, giving me annoying popups while I was reading the upper text. An healthbar or something similar could have helped in determining when I was playing well and when bad. There's a lot of randomness, the cops where just "popping" at random positions, which lowered the fun. Some kind of evade and pursuing gameplay could have improved it a lot. It fits the theme perfectly in the game description, while the game itself is so abstract it doesn't show much of the theme. For your first 3D attempt, effects were ok, I loved the moving board, much less boring than a fixed one.
Cool concept but it's pretty rough around the edges. Near the beginning when the map switches you have enough time to move to a free spot but after a few switches then it just insta-kills you when the map switches which is pretty frustrating.
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refreshcreations17 Dec 2012, 22:31
Nice little game, which language did you use for this, I'm intrigued by that, particularly if it was something like plain ol javascript with css transforms. Ran nicely inside Firefox. Could have done with some sound and polish but a cool game idea esp for only 48 hours.
Well done on making your first 3D game! :) As the others have said, it's a really interesting idea/concept. Seems like it has a lot of potential. I also agree with some of the comment in that it'd be nice to have some clue as to when squares were to turn yellow. Maybe a short warning before they change so you've time to try and move?
Very nice. and good job for first time in 3d. Some more time to get out of the spotlights would be nice. and I really wanted the sphere to roll around the play field
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A key problem IMHO is that there's no way to predict when your square will turn yellow, so you can't ever get better at it - just get lucky once in a while. Like the gently moving camera, nice touch.
- Hiding in bushes
- Trying to rid yourself of scent so as not to attract dogs
- Trying to find a change of clothes.
Interesting!
An healthbar or something similar could have helped in determining when I was playing well and when bad. There's a lot of randomness, the cops where just "popping" at random positions, which lowered the fun. Some kind of evade and pursuing gameplay could have improved it a lot.
It fits the theme perfectly in the game description, while the game itself is so abstract it doesn't show much of the theme.
For your first 3D attempt, effects were ok, I loved the moving board, much less boring than a fixed one.
If not for the message informing me that I was caught by police, how else could I tell I was a villian? What have you got against spheres anyways?!