A dungeon crawler game with no artwork, sound effects or music, but lots of ray-casting, lighting, visibility and collision detection.
In other words, programmer heaven combined with programmer art!
There are 13 levels in total, and some of them are fiendishly difficult. Each level also adds to the story line.
Note that you need to have Microsoft Silverlight 4 or newer installed. This game works on Windows and Mac OS X. It does not work on Linux (the port of Silverlight to Linux, called Moonlight, only supports Silverlight 2).
Nutter you are correct, I was running out of time and it was quicker and easier to add a 'dead end' level rather than a proper ending screen or animation. The geometry of the last level provides a clue to this...
Great atmosphere, but the whole enemy system felt a bit broken. Was very easy to just get around everything. The end was also a bit abrupt, too. Overall though, it was pretty good.
SiENcE, I agree. Before the compo started I practiced loading images and sounds, and displaying and playing them. I intended to have bitmaps and sound, but ended up spending a lot of time on the technical aspects. Not that I can draw or compose music - I'll need to try out a generator next time for bitmaps, sounds and music.
Maple, I originally dreamed of implementing something like the A* algorithm for enemy path-finding, or flood-filling the maze from the player's position so that the enemies could easily find the shortest path to the player. But I never got around to writing any of these. Maybe next time.
Sorry about that @Drabiter - I thought that Silverlight did support Linux. After a bit of research I can now see that the port of Silverlight to Linux (called Moonlight) only got as far as supporting Silverlight 2, and the whole Moonlight project was abandoned in late 2011.
Are you able to install some version of Moonlight on Linux Mint? If so then I can probably port my game to Silverlight 1 or 2 (after all I only use coloured rectangles and text), and then it might work on Linux with Moonlight.
Simple gameplay, but your engine run very well. As a result the game is very pleasant to play. your little sentence at each level really help to set the mood.
Lighting engine was a little dodgy and there was nothing really saying that you were the bad guy. S'pose that's the trouble making a stealth game for this theme (I did the same and had to tack on something to the endgame to differentiate it from a game where you escape prison but you're not an antihero)
Neat game but like it has been said already, it doesn't really fit the theme. Also, I figured out what you were supposed to see in the end. I won't spoil it though.
@Jack @GIB3D I came up with this game concept a while before the theme was announced, and then had difficulty fitting it to the theme. The closest I got was to state that the character is "considered a criminal" (see screenshot above). This didn't really fit my concept of having a defenceless character with no way to attack the enemy. I made the decision early on to use only mouse movement and no buttons, to make a simpler and more accessible game.
I was expecting some kind of plot twist that would give the story some sense - or explain why the game fits the theme "you are the villain", but nothing happened at the end.
I like the fog of war mechanic though, exploring the dark environments was fun.
Enjoyed the game and the lighting. Comments along the side were helpful in giving the guidance to the game-play. Biggest surprise was when an enemy was the color was the same as the exit.
Comments21
~Spaceoff
Are you able to install some version of Moonlight on Linux Mint? If so then I can probably port my game to Silverlight 1 or 2 (after all I only use coloured rectangles and text), and then it might work on Linux with Moonlight.
I like the fog of war mechanic though, exploring the dark environments was fun.
The end screen was clever. :)
I liked the running narrative along the side, as well.
I didn't see the connection with the theme, though.