Escape

Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★1.68
Graphics★★★★★★★★★★2.75
Humor★★★★★★★★★★1.93
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★46%
A dungeon crawler game with no artwork, sound effects or music, but lots of ray-casting, lighting, visibility and collision detection.

In other words, programmer heaven combined with programmer art!

There are 13 levels in total, and some of them are fiendishly difficult. Each level also adds to the story line.

Note that you need to have Microsoft Silverlight 4 or newer installed. This game works on Windows and Mac OS X. It does not work on Linux (the port of Silverlight to Linux, called Moonlight, only supports Silverlight 2).

screenshot

Comments21

monomanio
monomanio17 Dec 2012, 05:01
I like it. The controls (with the mouse) works really well, feels so fluid. Good job!
glbs
glbs17 Dec 2012, 13:14
Nice! i liked the caged-in escape. I also made a maze game and you actually created some of the suff i'd have liked.
Erik Örjehag17 Dec 2012, 14:28
Very nice, a lot of interesting levels.
Nutter17 Dec 2012, 18:44
Looks like there's no end-game? At "no where left to run" and there's nothing there to find.
voidstar69author18 Dec 2012, 00:06
Nutter you are correct, I was running out of time and it was quicker and easier to add a 'dead end' level rather than a proper ending screen or animation. The geometry of the last level provides a clue to this...
SiENcE
SiENcE19 Dec 2012, 14:06
With adding sounds and music the immersion would be much greater. Nicce to see a Silverlight game here.
Maple
Maple19 Dec 2012, 14:14
Great atmosphere, but the whole enemy system felt a bit broken. Was very easy to just get around everything. The end was also a bit abrupt, too. Overall though, it was pretty good.

~Spaceoff
loren19 Dec 2012, 18:08
really like the style and overall atmosphere
voidstar69author19 Dec 2012, 19:27
SiENcE, I agree. Before the compo started I practiced loading images and sounds, and displaying and playing them. I intended to have bitmaps and sound, but ended up spending a lot of time on the technical aspects. Not that I can draw or compose music - I'll need to try out a generator next time for bitmaps, sounds and music.
voidstar69author19 Dec 2012, 19:29
Maple, I originally dreamed of implementing something like the A* algorithm for enemy path-finding, or flood-filling the maze from the player's position so that the enemies could easily find the shortest path to the player. But I never got around to writing any of these. Maybe next time.
CireNeikual20 Dec 2012, 03:04
I like the stealth aspect to it. Great entry!
Drabiter
Drabiter21 Dec 2012, 02:44
Hi I want to pay back but sorry I can't install Silverlight here (linux Mint) :(
voidstar69author21 Dec 2012, 23:43
Sorry about that @Drabiter - I thought that Silverlight did support Linux. After a bit of research I can now see that the port of Silverlight to Linux (called Moonlight) only got as far as supporting Silverlight 2, and the whole Moonlight project was abandoned in late 2011.

Are you able to install some version of Moonlight on Linux Mint? If so then I can probably port my game to Silverlight 1 or 2 (after all I only use coloured rectangles and text), and then it might work on Linux with Moonlight.
Benjamin
Benjamin21 Dec 2012, 23:54
Simple gameplay, but your engine run very well. As a result the game is very pleasant to play. your little sentence at each level really help to set the mood.
Jack24 Dec 2012, 11:15
Lighting engine was a little dodgy and there was nothing really saying that you were the bad guy. S'pose that's the trouble making a stealth game for this theme (I did the same and had to tack on something to the endgame to differentiate it from a game where you escape prison but you're not an antihero)
GIB3D25 Dec 2012, 09:36
Neat game but like it has been said already, it doesn't really fit the theme. Also, I figured out what you were supposed to see in the end. I won't spoil it though.
voidstar69author26 Dec 2012, 21:57
@Jack @GIB3D I came up with this game concept a while before the theme was announced, and then had difficulty fitting it to the theme. The closest I got was to state that the character is "considered a criminal" (see screenshot above). This didn't really fit my concept of having a defenceless character with no way to attack the enemy. I made the decision early on to use only mouse movement and no buttons, to make a simpler and more accessible game.
chambers
chambers29 Dec 2012, 23:15
I was expecting some kind of plot twist that would give the story some sense - or explain why the game fits the theme "you are the villain", but nothing happened at the end.

I like the fog of war mechanic though, exploring the dark environments was fun.
Jacic4 Jan 2013, 00:11
Very nice, and slightly difficult!
burtlo
burtlo4 Jan 2013, 00:32
Enjoyed the game and the lighting. Comments along the side were helpful in giving the guidance to the game-play. Biggest surprise was when an enemy was the color was the same as the exit.
recursive frog4 Jan 2013, 06:57
I like your graphic style here. I felt like the enemies patterns were a bit difficult to learn though, because of how seldom you see them.

The end screen was clever. :)

I liked the running narrative along the side, as well.

I didn't see the connection with the theme, though.

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