Evil Autorunner

Coolness★★★★★★★★★★10%
My original idea (Random Battle Manager 2013) turned out to be wayyy to big a project, so I whipped this up in the past 5 hours.

As such, it's buggy if you spam the space bar.
There's not really any goal either, but it's something I made and something I want to build upon, so it's not all bad.

Plus I still have Random Battle Manager to work on in my spare time!

screenshot

Comments7

JoeProgram17 Dec 2012, 03:18
Hmmm... looks like I don't have permission to run it from the web :(
Smaxx
Smaxx17 Dec 2012, 11:26
Yep, the Dropbox link is broken and shows HTTP 403 (access denied). The standalone executable works fine, although I really miss some visual feedback regarding building placement (didn't even notice it working at first, till I kept an eye for the money counter).

After a while it seems like buildings appear late (like once they're in the middle of the screen; might be related to different widths?). Also it seems like it's almost too easy, the AI always trips into a gap after hitting one of the bumps on top the house with 2 bumps.
TehSkull
TehSkull24 Dec 2012, 22:20
"Firefox can't establish a connection to the server at dl-web.dropbox.com." for the web build.
Also, it would've been a better idea to participate in the Jam, as that would've afforded you an extra 24 hours of working time.

All that aside, I see high potential for this concept. A bit more work and you've got a golden game idea.
dalbinblue
dalbinblue6 Jan 2013, 16:11
Ha ha! I started playing it for some reason thinking that I had to jump from building to building and kept pressing the space when the AI would do the same thinking I was controlling the jumping for three solid games.

Anyway, besides my mental lapse, interesting inverse running game. In the back of my head I see playing excite bike as a kid trying to make the level impossibly hard for my friends.
schnerble
schnerble6 Jan 2013, 19:18
Same problem with the web version for me.
Found a bug?
Tell us on Discord