Hate elves? Sure we all do. Now is your chance for revenge!
Design your very own Evil Lair. Layout the rooms and hallways and set some treasure as bait. Curious adventurers can't resist those shiny baubles. Raise their hopes and then have your minions close in for the kill. As if the look of terror on their little faces is not precious enough, they often carry a few coins in their pockets as a bonus.
More treasure will lure more and stronger adventurers such as: -the curious naive - not very filling -the quick elf - the minions are always fighting over the chewy ears, the little scamps -the hearty dwarf - delicious spread on warm toast -the mighty knight - err... he looks kind of tough
Idea is awesome, i had fun trying to do stuff, but object are a little too small in my opinion, and it miss a remove feature. I had to retry 10 times before getting it, but i really like it !
Very cool idea, a little slow to start as I wasn't sure exactly what to do. Good idea on the hints though, that helped a lot! Wish I could have multi-selected squares to dig out, or at least dug them out faster. That was perhaps a little slow/unresponsive when I played it.
Like the others, I had trouble figuring what to do. But once you get it it is fun to watch your lair come to life ! Maybe you could add some instructions in the web page to tell the players what to do ? One thing I didn't understand is what triggers the adventurers entering the lair.
Great idea, I think it could benefit from some expansion, but overall I absolutely love it. Graphics were cool, some interesting crafting, vampires... it had it all
I really liked the game but I had problem digging (buggy?) at and understanding the whole game but I got hang of it and it became fun. Units could move faster as well (just a bit faster). Overall, nice entry :)
Yeah, it's a neat concept, but the icons were really small, I couldn't remove things, and in general, I had no idea what I was building. I tried to follow the 'hints', but I still couldn't get it.
Loved it. Though sometimes a little slow, and the ai was a little off, I loved the idea, and the gameplay and the style. This, with a little feshing out, could be an freaking awesome game. Good job.
Really great idea with a lot of good points, but the execution fell flat in a couple of ways. I don't know if it was just me, but clicking to dig area was very inconsistent. It would take me several clicks to place a square, and then a couple more clicks to break down the wall. I didn't realize I had to do that, and my first time I just had tons of 1-square rooms with no way to pass between them.
I think the balance is a bit off. It's pretty easy to kill tons of adventurers fast. Just place all your treasures out in the dirt so nobody can get them, put one trap in the front room to kill the first guy who comes by, and every time someone dies raise them into a zombie. Soon you'll have a single small room full of zombies, and tons of treasure in the middle of nowhere to lure them in. (I realize placing treasures out of bounds is probably a bug, but it would still work without that.)
Nice overall, more feedback on why you can/cant buy things or how to connect rooms would be nice, took me a while to find out i had to overlap. The AI tends to get stuck at the enterence as well, i kept having to dig more tunnels to lead them to the treasure or they'd just amass an army there.
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@Edocentrique - Thanks for trying it! I agree that stuff is too small. I decided on 12x12 early on and was too stubborn to change it later.
@Volute - the adventurers want treasure. Drop more treasure to get more/harder adventurers. Maybe you are right and I should add a tip on the webpage.
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It is a little unforgiving though.
I think the balance is a bit off. It's pretty easy to kill tons of adventurers fast. Just place all your treasures out in the dirt so nobody can get them, put one trap in the front room to kill the first guy who comes by, and every time someone dies raise them into a zombie. Soon you'll have a single small room full of zombies, and tons of treasure in the middle of nowhere to lure them in. (I realize placing treasures out of bounds is probably a bug, but it would still work without that.)