The game got too buggy, and I was absolutely not in the mood to repair it. So I finished it, and here we go. You can't complete the game, nor can you get any score.
I learned a lot though, so I guess it was a succesfull Ludum Dare. Better than last time. Anyways, hopefully I will be able to actually finish my game next time.
See ya!
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Controls: Mouse buttons
Comments9
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Sheep16 Dec 2012, 22:08
I need to stop making games that contain complex AI :/
Ha, it's sad you couldn't finish this, because the premise is cool and fun. I like the Dr. Wily like death machine I'm in with a bunch of hapless meatsacks trying to gun me down. If you have time, please work on this some more for a post-compo version!
There is something very cool in this concept though! Very nice graphics too!
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Sheep20 Dec 2012, 11:27
Thanks for the nice comments! I´m thinking about working more on it, changing it a bit. Maybe a multiplayer where one can play as the hero. But I can't promise.
Even if this isn't finished, it's still as much fun (or more) than other games that were finished. Really neat idea, and a lot of potential. I'd love to see real chain physics on the hands, or some powerups, or different hero types.
Even unfinished this game is cool ! I think that you were only few steps away of a finished entry : - Hit animations on boss - lifebars - maybe a bit of leveldesign with 3 differents hero to beat ? ( just change gfx, firerate and jump height is enough )
They're very simple tasks compared to the huge ammount of work you had on this punch animation and hero behaviour.
Comments9
- Hit animations on boss
- lifebars
- maybe a bit of leveldesign with 3 differents hero to beat ? ( just change gfx, firerate and jump height is enough )
They're very simple tasks compared to the huge ammount of work you had on this punch animation and hero behaviour.