Nice concept. A little hard to tell the difference between units, and also had a few "swordsmen" kill my shields with arrows. Good start, I think you could definitely make something out of this.
@Aswissrole I'm sure some of them will become obvious if I plau a little more, but mind listing the bugs you found (can email them to the contact details on my site if you like)
The interface for buying units is a little cumbersome. The buy button feels unnecessary. It would be a lot quicker if just clicking on the unit type would buy it. But otherwise, good job!
@Mago Details on bugs would be good @Someone Ouch, that's pretty serious. I just used standard Unity stuff - is it possible you are missing some common fonts? Any idea what fonts WOULD be a good idea to use?
Concept is cool. The controls are pretty rough. Scroll was inverse of what I expected, and took too much effort. Placing units felt like it could have been 1 click instead of the extra buy button. Overall good work - keep it going.
The animation of the arrows is great, and I like the way the units move. My main criticisms are the lack of instructions, no option to speed up the game or call waves early. It's a great little game though, good job :)
Comments18
Yeah, definitley. Don't knw much about animating yet though, and ran out of time for sounds.
@gilesa
Yeah, that was a reason for that originally, but I forget what it was now. Definitely worth looking at replacing.
Good start though.
Details on bugs would be good
@Someone
Ouch, that's pretty serious. I just used standard Unity stuff - is it possible you are missing some common fonts? Any idea what fonts WOULD be a good idea to use?