In this game, you are the level designer, and your objective it to kill as many players as possible by making the hardest level you can. Click to place objects.
Really nice concept. I did get quite a few crashes ("Parameter child must be non-null.) but it was still fun. I think it would really improve it if it were more of a puzzle game than a click fest, so you had to set up the level in advance and see if the player made it or not.
A bit too chaotic to be playable in real time, for me. Would have liked to have had some time to design the level before the player AI started running through it.
I have no idea what was going on. Was I intentionally choosing items to lay down? What was I laying down? Why? What was the goal? Why were there millions of little kids running around?
The special effects were neat, the random monsters were funny, and I wanted to play it a few times just to see if I could figure any of this out, but I still found it really confusing.
Comments10
The special effects were neat, the random monsters were funny, and I wanted to play it a few times just to see if I could figure any of this out, but I still found it really confusing.
I do feel the game needs more work (it crashed a few times, for example), but it's fun as it is as well. Are you doing a post-compo?