Sound is very important is this game, so don't play it without.
I already knew upfront I would only have one day, and this is my first Ludum Dare, but I am actually very satisfied with what I produced and very excited to find out how other people like it.
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Goat Hate Jug Band
Every night on Nedreck Farm three farmers come together. Billy (washboard), Bobby (banjo) and Buck (jug) play the best Jug Band music in the whole area. Every living creature enjoys a good Jug Band, except for one. You are Goat. Goat Hate Jug Band. So every time the sun sets on Nedreck Farm Goat shows op with only one goal: to get Billy, Bobby and Buck to stop before it's dark so he can get rest.
Help:
Before Goat can bleat he needs air. Breathe by holding SPACE. But don't breathe in for too long or Goat will choke. The more breath the more disturbing the sound. Bleating is only disturbing on the beginning of a bar.
Comments32
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oakbox16 Dec 2012, 01:46
Kind of works in Linux, though think it might be a little buggy. You cant quite it at end game either, had to kill java off.
Funny idea, but not sure if I was playing it right, or if it was just buggy on Linux.
@oakbox, thanks for testing, quiting should be possible so it might run buggy on linux, do you have an other machine you can test it on to see if it is different there?
Love the concept, but I think the implementation can be a bit improved.
For me it was very hard to guesstimate the best time to start holding my breath for a full bar, so the game degraded in just choking continually and only releasing on a bar.
Of course, it may also be Working as Designed... :p
I got to L4 by just pressing space randomly. I loved how the lights and sun worked as timer. I don't see how a bleating goat could be a villain. Still I found this game pretty humorous to play.
All right, this game was kinda weird, but not in a bad way. Its a nice idea I guess, but I don't like how the bar works. It took me until level 2 to realize that you can only make noise when the outside of the Breath-o-meter is green. Also, the goat doesn't really seem like a villain to me, but that might just be me. The graphics, music, and sounds go together really well, and add to the strange, trippy, early 90's Nickelodeon feel I get from this. Its really amusing, but unfortunately it wears of quickly, due to the game being repetitive. All in all, its a pretty okay game, it just doesn't really fit the theme well (even the sub-theme seems a bit forced...). If you were to continue this, you'd probably need to add more substance to it, because as of now, it feels like a Wario-Ware micro-game at best, and a cruddy flash game at worst.
It was quite fun, I love the humor and the overall atmosphere but it is too repetitive for my own taste. Congratulations for producing something playable in one day for your first LD, though.
This is hilarious. Does it just go on forever? I got to the point where you have to be completely perfect every single time or you lose, so I'm guessing that's either the last level or it just ramps up in difficulty into infinity. Nice timing, too. Games like this with questionable timing are never fun, but you nailed it.
rather odd, controls were a bit confusing at the start without reading the instructions I thought the goat was blacking out from the music instead of nightfall
Haha funny! The music gets more frantic every level which I like. The goat looks seriously peeved. There was some graphical corruption (a blinking yellow rectangle in the center). Somehow a lot of Java programs dont work properly with me (Java 6 up to date on a wondows XP32 bits). I enjoyed this.
Love the sound effects and the music. I wish there was more consistent feedback--it seems like the "goal" of the breath changes every breath but, but it's pretty hard to time.
Nice concept. The instrcutions are kinda vague though, i just worked on using the bar turning green as a yardstick and managed to get to lvl 3. When it gets too dark, its almost unplayable though, since you cant seen any UI at all.
Funny idea, but not sure if I was playing it right, or if it was just buggy on Linux.