This is my first ever Ludum Dare entry, submitting on Saturday evening because I only had about 10 hours to work on a game this weekend. I set my target firmly in the "achievable" range, and am pretty happy with this result.
Used Flashpunk, Gimp, and bfxr.
Edit 12/16: Added background music generated using GreaseMonkey's awesome Autotracker-Bu. Adjusted sound volumes because Ow, My Ears.
It's interesting trying to time the approach right to kill them without being jumped on. Only problem is that they still kill you from the side if they're falling. They should only kill if they hit the top of you!
Man, it is tough being a goomba. I love the simple inversion of this classic game idea. It would be nice if the movements of the "good guys" were a little less predictable, but it was still challenging regardless.
Thanks to everyone for the great feedback! This is the first time I've brought a game to even this level of completion, and released it for "the world" to see. It has been an awesome experience, and I am sure that I will be in for another ludum dare in the future...
@cdata: In my original concept, the life of a goomba was even worse - he sat on a platform three bricks wide waiting for five minutes for the one jumping man to come along. This, I think, works better.
I like games that explore the problems of being a minion. This little guy works hard at a life-threatening occupation, and for what? I guarantee you he doesn't get 401k matching. His benefits are crap, and they probably don't even have a decent severance package either. There's no Goombah union.
Very good for the time invested. It's kinda funny being a goomba. Also, at some points the game has a very nice flow of back tracking then charging to kill the plumbers, but it's also dangerous because of squishing danger, so quite fun.
Fun arcadey game. the speed difference between the jumping men and the goomba bothered me though. It made dodging to the right nearly impossible, decreasing the number of strategies the player can use. For an interesting variant, you could have levels with an increasing number of jumping men that you have to take out, but the almost inverted running style is fun as well.
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I sort of expected to hear the Mario death music when I figured out I could actually knock off the jumping men
@cdata: In my original concept, the life of a goomba was even worse - he sat on a platform three bricks wide waiting for five minutes for the one jumping man to come along. This, I think, works better.