
Hat
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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D to move. E to interact.
I didn't have much time this weekend so I decided to make an artgame because I didn't think it'd take a lot of effort. It didn't really take a lot of programming, most of my time was spent animating and placing the pieces of enviornment. I think it turned out pretty well.
I'm good at the actual programming and making of a game, but I have absolutely no clue what I'm doing when it comes to exporting and sharing it. Currently it'll only work on Windows 64-bit computers, sorry!
Follow me on twitter! @N427Games
Sorry for the lack of goats. :c
EDIT:
Spoiler warning, this paragraph is for after you've played the game. The purpose of the continuous childish rambling, even through adulthood, was to convey a sense of innocence and a lack of understanding of right and wrong. That's why I wrote 'alot' instead of 'a lot', along with some other improper grammar, to add to the childishness. And that's also why I let some of the narration not fit entirely on the screen, to make it feel more like rambling.
I didn't have much time this weekend so I decided to make an artgame because I didn't think it'd take a lot of effort. It didn't really take a lot of programming, most of my time was spent animating and placing the pieces of enviornment. I think it turned out pretty well.
I'm good at the actual programming and making of a game, but I have absolutely no clue what I'm doing when it comes to exporting and sharing it. Currently it'll only work on Windows 64-bit computers, sorry!
Follow me on twitter! @N427Games
Sorry for the lack of goats. :c
EDIT:
Spoiler warning, this paragraph is for after you've played the game. The purpose of the continuous childish rambling, even through adulthood, was to convey a sense of innocence and a lack of understanding of right and wrong. That's why I wrote 'alot' instead of 'a lot', along with some other improper grammar, to add to the childishness. And that's also why I let some of the narration not fit entirely on the screen, to make it feel more like rambling.