I didn't have much time this weekend so I decided to make an artgame because I didn't think it'd take a lot of effort. It didn't really take a lot of programming, most of my time was spent animating and placing the pieces of enviornment. I think it turned out pretty well.
I'm good at the actual programming and making of a game, but I have absolutely no clue what I'm doing when it comes to exporting and sharing it. Currently it'll only work on Windows 64-bit computers, sorry!
Follow me on twitter! @N427Games
Sorry for the lack of goats. :c
EDIT:
Spoiler warning, this paragraph is for after you've played the game. The purpose of the continuous childish rambling, even through adulthood, was to convey a sense of innocence and a lack of understanding of right and wrong. That's why I wrote 'alot' instead of 'a lot', along with some other improper grammar, to add to the childishness. And that's also why I let some of the narration not fit entirely on the screen, to make it feel more like rambling.
Awesome story, I really liked the theme of being unable to turn back, but some of the text didn't fit on the screen all at once so that kinda ruined parts of it. I liked the graphics a lot.
really nice graphics and method of storytelling! i don't really buy the story, though. why did he keep narrating like a kid even when he was an adult? i guess that part didn't work for me.
My only irk was that you kept saying "alot" instead of "a lot", but other than that it was cool. It'd be nice if all the text fit on the screen, so you didn't have to sort of.. store all the strings of information in your head and put them together when you could see the end of the sentences.
But yeah, graphically very nice, a really interesting idea, niec one.
Not much of a game here so it has to hang together on story and art -- I thought the story was good, though maybe a bit hard to believe that the character didn't understand graduation hats, but understood killin' for money to buy a hat? Wouldn't he just steal a hat from a store? Still, I had a good time and the art was great.
C
Cake&Code29 Dec 2012, 08:25
Very, very well done. I thoroughly enjoyed the narrative as well as the method in which it unfolded. At each step I wanted to be able to do something other than let James ruin his life even more... but alas, it is not my place to make such choices. I could have closed the window, but I didn't. I decided to let James' choices unfold. The poor devil.
I hope to see more great things like this in the future! :)
My favourite game. Exactly the kind of mood I love. It has some very strong themes here too; that punitive systems are blind, that choices have repercussions and that we can't choose what we choose to choose. I got a lot from this game. I liked it how the player couldn't read everything at times. bla bla bla, thanks very much.
Comments22
Windows XP 32-bit
But it isssss a game! :C
http://en.wikipedia.org/wiki/Art_game
http://en.wikipedia.org/wiki/Interactive_Fiction
Anything with input from a user is a game. :P
But yeah, graphically very nice, a really interesting idea, niec one.
I hope to see more great things like this in the future! :)