Karma

by tembac
Overall★★★★★★★★★★2.43
Fun★★★★★★★★★★2.24
Innovation★★★★★★★★★★3.10
Theme★★★★★★★★★★2.29
Graphics★★★★★★★★★★2.52
Audio★★★★★★★★★★2.25
Humor★★★★★★★★★★1.54
Mood★★★★★★★★★★2.16
Coolness★★★★★★★★★★28%
Karma: (in Hinduism and Buddhism) The sum of a person's actions in this and previous states of existence, viewed as deciding their fate in future existences.

You are your own bad guy, avoid your own shots.

Comments13

NuSan
NuSan17 Dec 2012, 10:23
I have trouble understanding how it work, th 3D is difficult to see, so its pretty random shooting. But graphic style is cool and i like the "you are your own vilain" idea.
joecarrot
joecarrot17 Dec 2012, 19:01
took a bit to get used to the shooting situation. still don't understand how I lost.
Klakwa17 Dec 2012, 19:01
It's hard to tell where you're going to be hit by this bounced projectile, and I would like to see the score since only combo counts I guess. But I like the idea and the fact you need to be aware of your own shots. Pretty cool !
Geoege17 Dec 2012, 19:03
That perspective completely wreck my mind. It was pretty cool.
tembac
tembacauthor17 Dec 2012, 19:41
Thanks for the comments!

I know it is hard to understand because it lacks some kind of tutorial or difficulty progression.

Basics:
- you have to shoot everything to add points to the combo score.
- If the time of the combo finishes the combo score returns to 0.
- if you are hit the time of the combo returns to 0 and you lose a life.
- best combos are saved.
Loren20 Dec 2012, 05:16
Pretty cool, I liked the graphics, really crisp!
Pierrec21 Dec 2012, 10:27
This is hard to play, but VERY interesting, I love that 2D/3D shooter idea! Very innovative!
haxpor
haxpor23 Dec 2012, 02:58
I don't understand the goal of this game. But this is a first game I played so far that support joypad (but shooting not work on xbox360 controller, but movement does work!).
Royal Jellyfish23 Dec 2012, 09:21
I like the idea, especially "you are your own villain". like others have mentioned, getting hit is a little bit odd and hard to see, but I think that otherwise it was fairly straight forward... play for a high score. Movement also seemed very smooth.
LTyrosine
LTyrosine23 Dec 2012, 18:16
Didn't catch it... And I'm failing to see where it fits the theme.
mangosarecool23 Dec 2012, 23:52
its a good game and so addicting but doesn't fit the theme
fishbrain
fishbrain24 Dec 2012, 07:20
Interesting... there's something in this idea, but is a little too random at the moment.
ilo29 Dec 2012, 00:24
The premise is interesting. You could elaborate on it by having the player able leave a trail of destruction that she/he would also have to avoid (I could survive forever by circling and shooting rapidly).

The shots could bounce back in random directions, and maybe it should check for a collision much closer to the screen than it currently does. I assumed I was the camera rather than the moving square, which may cause some confusion when players lose.

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